how do skills affect weapon damage?

thelee

First time out of the vault
I assume it's linear. But is it "strictly" so? For example, a theoretical skill of 0 does 0% of weapon base damage, a skill of 15 does 15%, and a skill of 100 does 100%. Or is there some kind of baseline, so a theoretical skill of 0 still does like 25% of damage and a skill of 15 is appropriately in between 25% and 100% weapon damage.
 
Skill does not affect weapon damage at all. The skill determines your chance to succeed at the attack (hit your target). Strength increases unarmed weapon damage. Some perks also increase damage. These include challenge perks like "Lord Death" which you acquire by just killing as many things as you can.
 
Richwizard, are you sure about that? High skill on Energy Weapons and Guns seem to drastically increase their damage
 
yeah, Richwizard I'm pretty sure you're 100% wrong about that.

If you're playing Fallout: New Vegas, I challenge you to grab a skill magazine of some kind and some high-damage weapon (so you can see the numbers change). Check out the DAM of the weapon. Then read the skill magazine. Then check out the DAM again. It's gone up.

as far as i can tell, skill only affects accuracy in so far if you don't meet the minimum requirements, then your V.A.T.S % go way down and your weapon has more spread/wobble outside of V.A.T.S.

what i want to know is if the scaling of skill points for damage is 0 skill = 0% base weapon damage, or if there's some base line.
 
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