How do you make guns and ammunition in a desert wasteland?

Fuck it, I'm moving there. :D

Really it's not that hard to make a gun or even to make a good gun.

I design them for the hell of it and really, it's not hard at all. I just would like to find a machinist to make all the parts I need.

*note in the us it is legal to build ONE gun for personal use. It must conform to all the laws and must have a number.

IE you can't make a shotgun the size of a pistol. But you can make a pistol that can fire a 12 gauge slug. Look it's got a rifled barrel and everything. The fact that it /can/ be loaded with 12 gauge buckshot is irrelevant.
 
It sort of pisses me off what they're doing for Fallout 3, unless the tree-branch gun is just the equivalent to the Pipe Rifle. I mean, all the idea of scavenged weapons does is reinforce the stereotype that Americans are lazy. :revolution:

Edit: To just :falloutonline: ...
Harold's Legacy
Binds when picked up
Unique Pipe Rifle
13-23 Damage
Durability 25/25
AP: 5
Chance On Hit: Seedling Infestation
"Jealous? His name's Herbert. I talk to him when I get lonely. Heh heh just kiddin', his name's Bob!"
 
Wow, cool shit.

I like that guy that has no tounge and makes 9mm guns, he should be in FO3! But he makes them & sells them himself, that would make for some frustrating bartering.
 
I mean, all the idea of scavenged weapons does is reinforce the stereotype that Americans are lazy.

Does it need to even be "reinforced?" I thought it was just a given.
 
There are workbenches EVERYWHERE in both Fallout games. Got to imagine it became a bit of a necessity.
 
10mmCurator said:
Mikael Grizzly said:
10mmCurator said:
Ashmo said:
OLD. This has been on YouTube for ages.

so effing what?!? Age doesn't make it less true or less interesting. And why didn't you post it here then?

Grasshopper, don't be hostile towards Ashmo.

that isnt hostile... not by a long shot but I'll be all roses from here on out

Good, now practice the Tiger Stance. Your kung-fu is not good enough yet.
 
Mikael Grizzly said:
10mmCurator said:
Mikael Grizzly said:
10mmCurator said:
Ashmo said:
OLD. This has been on YouTube for ages.

so effing what?!? Age doesn't make it less true or less interesting. And why didn't you post it here then?

Grasshopper, don't be hostile towards Ashmo.

that isnt hostile... not by a long shot but I'll be all roses from here on out

Good, now practice the Tiger Stance. Your kung-fu is not good enough yet.

Kid's got a point, though. Ashmo's post was unnecessarily snarky.
 
Guns and ammo in desert wasteland?

The most problematic aspect is ammo production. Gun is too easy to solve, frankly.

Why? Because with the advance of 2 centuries, it's easy to produce a heavy duty, durable, long-used, weapons. Just think about the venerable AK series. Upgrade it with superior alloyed and 200 years of advance... No problemo.

Now ammo is another kettle of fishes entirely. Bullets need to be identical, and plentiful. That points to machining and factory. Cant maintain it otherwise without lowering quality and cost. Second point is the heavy demand of raw material: gunpowders, or its equivalence. brass or its equivalence. And who will produce those materials? where? Bloody big elephants in the room and no way to move them.


Machining and Factory? In Fallout wasteland? where?
 
Hand made ammo is the only way I guess, refilling already used shells (like in Boneyard). Machine guns are pure stupidity in my opinion - it wastes way too much ammo and a single shot is usually enough to take someone out of the fight (animals or people without any armor aren't *very* resistant to bullet wounds).


Besides, no doubt that some Wal*Mart or Tesco will be operational. They don't care whether the world is destroyed or not, bussines must proceed.
 
WalMart is distribution, isnt it? Not manufacture. They can distribute but as long as they cant make new, ammo will run out in time.

Hand-made? An intriguing idea and not that impossible. Still, if you mean hand-made as refilling by manual machine (I understand there's a kind of small portable machine for that) it's still limited by the spent cartridge and powder. the problem of manufacture new powder and cartridge is not solved. And if you mean they also attempt to make those two things by hands, well, It will naturally lead to factory.

Of course, the question still remain: WHere is that factory? Where is the mine that will provide materials for that factory?
 
Mine? How does one mine gunpowder, care to tell me?

Anyways, since you didn't bother to do your research:

Miles.msg said:
{107}{}{I'm a chemist. Mostly, I make primer and powder so that we can re-use
the brass casings from bullets. But I also dabble with some other chemicals.}
{108}{}{So you make bullets for Adytum.}
{109}{}{Where do you get the sulfur, potassium nitrate, and other chemicals?}
{110}{}{What other chemicals do you work with?}
{111}{}{Thanks for the information.}
{112}{}{Yes, although Smitty is the one who actually casts the bullets.
I just refill the brass casings.}
{113}{}{But the Hub merchants make a profit off of you and the town.}
{114}{}{It's unusual to find someone who can appreciate chemistry!
But to answer your question, some of the materials we get from Hub merchants;
others I manufacture or just find in the area. For instance, the dung heaps
from the Brahmin are a good source, as well as some of the strains of fungus
that I cultivate.}
{115}{}{Well, I've been trying to get some strong acids so that Smitty can use
them for etching. I also have been trying to make some permanent dyes and inks.
But without access to natural inks, it's difficult.}

Gabriel.msg said:
{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}
{110}{}{Why is that?}
{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}
{112}{}{What's so bad about Adytum supplying you with your materials?}
{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}
{114}{}{Why don't you just leave and set up some where else?}
{115}{}{That's rough. What would you give me to take care of deathclaw?}
{116}{}{We would if we could. But moving is a major undertaking with all the lathes and mills. These are things that aren't just picked up easily moved. We could move but the deathclaw make it impossible.}
 
laclongquan said:
WalMart is distribution, isnt it? Not manufacture. They can distribute but as long as they cant make new, ammo will run out in time.

Hand-made? An intriguing idea and not that impossible. Still, if you mean hand-made as refilling by manual machine (I understand there's a kind of small portable machine for that) it's still limited by the spent cartridge and powder. the problem of manufacture new powder and cartridge is not solved. And if you mean they also attempt to make those two things by hands, well, It will naturally lead to factory.

Of course, the question still remain: WHere is that factory? Where is the mine that will provide materials for that factory?

First off, I'd like to say. Orion 2 kicks ass Grizzly ^,,^

We don't use black powder anymore. We've been using smokeless powder.

(pulled this from wikipidia since no one else will put up their stuff: http://en.wikipedia.org/wiki/Smokeless_powder )

* Propellants:
o Nitrocellulose, an energetic component of most smokeless propellants
o Nitroglycerin, an energetic component of double-base and triple-base formulations
o Nitroguanidine, a component of triple-base formulations
* Plasticizers, to make the grains less brittle
o Dibutyl phthalate
o Polyester adipate
o Dinitrotoluene (toxic, carcinogen, obsoleted)
* Binders, to hold the grain shape
o Rosin
o Ethyl acetate
* Stabilizers, to prevent or slow down self-decomposition
o Diphenylamine
o 2-Nitrodiphenylamine
o 4-nitrodiphenylamine
o N-nitrosodiphenylamine
o N-methyl-p-nitroaniline
* Decoppering additives, to hinder the buildup of copper residues from the gun barrel rifling
o Tin metal and compounds, e.g. tin dioxide
o Bismuth metal and compounds, e.g. bismuth trioxide, bismuth subcarbonate, bismuth nitrate, bismuth antimonide; the bismuth compounds are favored as copper dissolves in molten bismuth, forming brittle and easily removable alloy
o Lead foil and lead compounds, phased out due to toxicity
* Flash reducers, to reduce the brightness of the muzzle flash
o Potassium nitrate
o Potassium sulfate (both have a disadvantage - production of smoke)
* Wear reduction additives, to lower the wear of the gun barrel liners USA 16"/50 (40.6 cm) Mark 7
o Wax
o Talc
o Titanium dioxide
o Polyurethane jackets over the powder bags, in large guns
* Other additives
o Graphite, a lubricant to cover the grains and prevent them from sticking together, and to dissipate static electricity
o Calcium carbonate, to neutralize acidic decomposition products


Given you don't need everything in that list. But you can see how you can make some of this yourself with a little knowledge about chemistry. Few of those ingredients would be hard to get in the world of fallout. Even the mechinery at most could be a rotating drum or a simple extruder.

Biggest problem is actually the brass. Even reloaders need to buy new brass eventually. Inside a gun the brass gets expanded from it's original size then shinks back as it cools. Eventually the brass will be too weak to be reloaded.

That said, to make brass cheaply and easily all you need is an extruder. Same goes for bullets.
 
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