Wild_qwerty
Sonny, I Watched the Vault Bein' Built!
I have just about finished my new FRMs, in fact I thought I had finished until when I was testing it I noticed that the attack sound/effects was out of time with the FRM
Basicaly when I attack someone with the new FRM the critter I'm attacking gets "hit" on the first or second frame of the attack and not the 5th frame when the punch is fully extended. With the Power armour FRM in its place the "hit" is made during the middle frame like it should, rather than first frame like my new one.
What I'm wondering is, is there another field in the FRM file that was perhaps still unknown what it did? Is it possible that there is a mark on the FRM header somewhere that marks a certian frame as the attack frame within the FRM?
The power armour has 10 frames for the sequence the Envriomental has 9, I have added a new frame and it still doesn't work. I haved renamed the Power armour FRM to thesame and the new Enviro Frm and used it in its place and its worked ok, so the proto is fine. There must be another setting within the FRM file. Do I need to run up a hex editor on the FRM?
*Edit*
Does any one know a good hex editor to use?
*EDIT*
Well it would appear that I've hit the jack-pot, I changed the values for the offsets 0x0004 and 0x0006 to those tha the power armour uses and bingo! I'm not sure which one of these it is yet, but I am leaning towards 0x0006 as this value was "4" in my test. I will try some my tests and update this again later. It would appear that all of the FRM editors have missed this setting, so you will need to edit these values with a hex editor.
*EDIT*
Done! Offset 0x0006 controls the frame in which the critter 'strikes' the enemy critter. Just put in the frame number of the desired frame
Basicaly when I attack someone with the new FRM the critter I'm attacking gets "hit" on the first or second frame of the attack and not the 5th frame when the punch is fully extended. With the Power armour FRM in its place the "hit" is made during the middle frame like it should, rather than first frame like my new one.
What I'm wondering is, is there another field in the FRM file that was perhaps still unknown what it did? Is it possible that there is a mark on the FRM header somewhere that marks a certian frame as the attack frame within the FRM?
The power armour has 10 frames for the sequence the Envriomental has 9, I have added a new frame and it still doesn't work. I haved renamed the Power armour FRM to thesame and the new Enviro Frm and used it in its place and its worked ok, so the proto is fine. There must be another setting within the FRM file. Do I need to run up a hex editor on the FRM?
*Edit*
Does any one know a good hex editor to use?
*EDIT*
Well it would appear that I've hit the jack-pot, I changed the values for the offsets 0x0004 and 0x0006 to those tha the power armour uses and bingo! I'm not sure which one of these it is yet, but I am leaning towards 0x0006 as this value was "4" in my test. I will try some my tests and update this again later. It would appear that all of the FRM editors have missed this setting, so you will need to edit these values with a hex editor.
*EDIT*
Done! Offset 0x0006 controls the frame in which the critter 'strikes' the enemy critter. Just put in the frame number of the desired frame