This is my assumption of how the game calculates it. I have never seen anything written about how damage is calculated with proof.
1. A random number is generated within the weapon damage range
2. Add living anatomy modifier if applicable
3. Multiply by ammo damage mod
4. Multiply by critical damage modifier if applicable
5. Subtract armor DT
6. Subtract the sum of armor DR and the ammo DR mod
I'm sure this is wrong because I created an excel spreadsheet that should predict the range of values I should expect, given the weapon, ammo, and armor as inputs. For example, when fighting an unarmored enemy with a .44 magnum using JHP ammo, I should be getting values ranging from 19 to 28. I got values ranging from 18 to 21.
I also tested this against radscorpions. I got values ranging from 12 to 21, which corresponds to a DT/DR somewhere between 6/10% and 9/0%. Which seems unlikely... who's ever heard of 6/10%?
Further experimentation using the .223 pistol on NCR rangers suggests that they are actually wearing something equivalent to metal armor, not the combat armor it appears they are wearing. This predicts damage in the range of 7-12 for the .44 magnum using JHP. So I pull that out, and my first hit scores no damage. How is this possible, when the predicted minimum was 7? I then played around with the numbers some more, putting in the armor values for Adv. Power Armor, and got a range on the magnum of 2-5. But that would also put the .223 pistol at a range of 3-9, yet I am experimentally getting values for the .223 at 14-23. This leads me to conclude that my assumption on how damage is calculated is wrong. I suspect it has something to do with the step involving the damage mod. Is it not applied until the bullet hits? No, that still doesn't make the numbers come out right. I can't find any DT/DR that would yield 0-2 damage from the .44 magnum yet 14-23 for the .223 pistol.
Does anyone know for sure how damage is calculated in the game?
Does anyone know where I can find armor values for critters? This would be helpful in my experiments.
1. A random number is generated within the weapon damage range
2. Add living anatomy modifier if applicable
3. Multiply by ammo damage mod
4. Multiply by critical damage modifier if applicable
5. Subtract armor DT
6. Subtract the sum of armor DR and the ammo DR mod
I'm sure this is wrong because I created an excel spreadsheet that should predict the range of values I should expect, given the weapon, ammo, and armor as inputs. For example, when fighting an unarmored enemy with a .44 magnum using JHP ammo, I should be getting values ranging from 19 to 28. I got values ranging from 18 to 21.
I also tested this against radscorpions. I got values ranging from 12 to 21, which corresponds to a DT/DR somewhere between 6/10% and 9/0%. Which seems unlikely... who's ever heard of 6/10%?
Further experimentation using the .223 pistol on NCR rangers suggests that they are actually wearing something equivalent to metal armor, not the combat armor it appears they are wearing. This predicts damage in the range of 7-12 for the .44 magnum using JHP. So I pull that out, and my first hit scores no damage. How is this possible, when the predicted minimum was 7? I then played around with the numbers some more, putting in the armor values for Adv. Power Armor, and got a range on the magnum of 2-5. But that would also put the .223 pistol at a range of 3-9, yet I am experimentally getting values for the .223 at 14-23. This leads me to conclude that my assumption on how damage is calculated is wrong. I suspect it has something to do with the step involving the damage mod. Is it not applied until the bullet hits? No, that still doesn't make the numbers come out right. I can't find any DT/DR that would yield 0-2 damage from the .44 magnum yet 14-23 for the .223 pistol.
Does anyone know for sure how damage is calculated in the game?
Does anyone know where I can find armor values for critters? This would be helpful in my experiments.