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Guest
Guest
I am interested in making a mod for fallout 2. This is because there is alot of items and game mechanics I would like to modify. At first I thought I would just use an editor and redesign the items. Then I thought, maybe minor game mechanics changes could be done with the aid of a programmer/hacker interested in assisting me. Then I started thinking, how far can I go? Both with easy to use editors, and with the help of a good programmer?
Would I be able to change what items are found on a particular map, without alot of hassle?(just an editor basically) For mechanics these were some of the things that were on my mind:
1)Strength gives a higher damage bonus
2)Damages bonuses are added to the minimum and maximum
3)At very short ranges, there is a limit to how low your chance to hit can go with a ranged weapon.
4)Hitpoints from perks, levels, and starting stats are all modified.
5)A further bonus in addition to different armor, hitpoint, and damage values, is easily being able to change where you get X weapon or armor. Without this, there is less I can do.
Probably some other things too.
Would I be able to change what items are found on a particular map, without alot of hassle?(just an editor basically) For mechanics these were some of the things that were on my mind:
1)Strength gives a higher damage bonus
2)Damages bonuses are added to the minimum and maximum
3)At very short ranges, there is a limit to how low your chance to hit can go with a ranged weapon.
4)Hitpoints from perks, levels, and starting stats are all modified.
5)A further bonus in addition to different armor, hitpoint, and damage values, is easily being able to change where you get X weapon or armor. Without this, there is less I can do.
Probably some other things too.