Fallout 2 mod How to change graphics for proto/critters

Goat_Boy

Still Mildly Glowing
Hi,

I've been trying to change the graphics for various NPCs in Fallout 2 but I haven't had any luck.

I've added new FRM/image files to the right folder and modified the critter list in the art folder accordingly.
After that I used Proto Manager to change the graphics for various NPCs but when I play the game nothing has changed. Could any experienced modder help me out? :lol:
 
If it's a critter placed via the mapper, it needs to be replaced in the actual map as well.
 
Thanks for the reply! Would I have to use a program like the BIS map editor?

If it's of any help, since I forgot to mention it, I'm trying to modify critters from the Megamod.
 
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Thanks for the reply! Would I have to use a program like the BIS map editor?

Yep. It's pretty straight forward. If you'll open the mapper, you will find a list of critters. Open a map -> go to critters list -> select old proto representation on map itself (object) -> press delete -> select modified proto from list -> drag modified proto to whereever old object was.

You will have to reassign the script for the new object though, most likely. Once you select the object (the actual map representation, not the proto in the list), you can 'EDIT' it. There you can see which script is assigned. When you replace the object, 'EDIT' the new object, and add the right script to it. Also, inventory.

BTW, If a certain proto should always have the same script, than you can 'EDIT' the proto itself, by selecting the proto from the list. (In general, you should not do this unless you really know what you are doing. Best way to change proto data IMO is via the proto manager.)
 
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Hi, I have one last issue. I've followed your instructions and everything seemed to be working but for some reason the new proto files I made keep disappearing from the Data folder everytime I try to test the edited maps in the game.
Sorry for being a bother, I thank you for your time.
 
Hi, I have one last issue. I've followed your instructions and everything seemed to be working but for some reason the new proto files I made keep disappearing from the Data folder everytime I try to test the edited maps in the game.
Sorry for being a bother, I thank you for your time.

Did you manually move the protos into the data folder? The modified protos should be "read-only". Proto manager should do this automatically, or at least have this option.

Is your fallout2.cfg configured as so?
Code:
[system]
art_cache_size=8
color_cycling=1
critter_dat=critter.dat
critter_patches=data
cycle_speed_factor=1
executable=game
free_space=20480
hashing=1
interrupt_walk=1
language=english
master_dat=master.dat
master_patches=data
scroll_lock=0
splash=3

Also, I think patch00.dat can cause this type of problems, because it replaces a few critters(maybe). I deleted it, as other modders do, to avoid problems.

As a final solution if it is still a problem:
1. Modify the proto.
2. copy the modified proto to fallout2\data\proto\critters
3. Make sure proto is set to 'read-only' in the file properties.

This way it should be fine, I think.
 
I had Read Only unchecked! That might be the reason.

Also, is it safe to delete patch 0 even if I'm using the Megamod?
 
I had Read Only unchecked! That might be the reason.

Also, is it safe to delete patch 0 even if I'm using the Megamod?

I'm not sure. You will have to ask in the Megamod thread to be sure. My guess is yes. You can try moving it for a while for test purposes.
My guess is Megamod also changes the paths to the data in the cfg file (different master dat and patches paths), so you will have to put the new proto in the right place.
 
Thank you bud you solved all my queries. I think I see why the classic Fallout's don't get modded as much :lol:
 
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