Bubbalicious
First time out of the vault

Hi, I'm trying to understand how to make item's give skills to the player. The motion sensor for example gives 20% of outdoor skills but I can't see this bonus in the Mapper editor.
In which file can I see this? I have no idea.
The line of code is this, but I'd like to see it applied to the motion sensor code and possibly reuse it for other items.
critter_mod_skill
int Critter
who (ObjectPtr)
skill (int)
amount (int)
Modifies a given skill in a given critter object (who) by a given amount. Note: this currently is only valid on the player (obj_dude) object.
In which file can I see this? I have no idea.
The line of code is this, but I'd like to see it applied to the motion sensor code and possibly reuse it for other items.
critter_mod_skill
int Critter
who (ObjectPtr)
skill (int)
amount (int)
Modifies a given skill in a given critter object (who) by a given amount. Note: this currently is only valid on the player (obj_dude) object.