Briosafreak
Lived Through the Heat Death
Here`s the transcript of a Q&A session between Gangor and J.E. Sawyer on the BIS feedback forum about hand-to-hand combat in Fallout3:
<blockquote>Would you say that a HtH character would be equally able to defeat any given group of enemies as a marksman character?</blockquote>
<blockquote>It depends on the combatants and the environment. There should be cases where the marksman excels and cases where the HTH specialist excels.</blockquote>
<blockquote>How do you change from one stance to another? Does it take extra action points?</blockquote>
<blockquote>I imagined it would be yet another option listed among attacks (like reloading). I figured it would cost a low number of AP.</blockquote>
<blockquote>How do you plan to reconcile your large number of options for HtH characters with the necessity of having a clean, simple interface?</blockquote>
<blockquote>Right-click on the weapon to cycle through weapon options. Right-click and hold to get an exploded, stacked list of weapon options that expand up and out. Release to select the prefered option (but not use it).</blockquote>
<blockquote>Do you still plan to include power fists et al? How will they work?</blockquote>
<blockquote>Yes. I believe they should not replace the unarmed attacks, but augment them.</blockquote>
Thumbs up to Gangor for the interesting questions.
<blockquote>Would you say that a HtH character would be equally able to defeat any given group of enemies as a marksman character?</blockquote>
<blockquote>It depends on the combatants and the environment. There should be cases where the marksman excels and cases where the HTH specialist excels.</blockquote>
<blockquote>How do you change from one stance to another? Does it take extra action points?</blockquote>
<blockquote>I imagined it would be yet another option listed among attacks (like reloading). I figured it would cost a low number of AP.</blockquote>
<blockquote>How do you plan to reconcile your large number of options for HtH characters with the necessity of having a clean, simple interface?</blockquote>
<blockquote>Right-click on the weapon to cycle through weapon options. Right-click and hold to get an exploded, stacked list of weapon options that expand up and out. Release to select the prefered option (but not use it).</blockquote>
<blockquote>Do you still plan to include power fists et al? How will they work?</blockquote>
<blockquote>Yes. I believe they should not replace the unarmed attacks, but augment them.</blockquote>
Thumbs up to Gangor for the interesting questions.