Huge problem with the FUCK utility

Avax

First time out of the vault
I've used the FUCK utility to some NPCs. I've edited the corresponding protos and copied them to data\proto\critters, making them read-only of course. It works, but everything gets screwed when NPC levels up. I'll use sulik as a example: I've edited his base level and level1, so he has 93 HP on his base level and 103 HP on 1st level. Once he levels up, he has 103 hp, but when I save the game and reload, Fallout2 nukes the changes and brings him down to 93 HP (the game shows that he has 103/93) and reduces his AP to the previous stage. When he levels up again, he upgrades from this 93 HP straight to 116 HP (level 2), but after another reload, he has 116/93 again and soon, he loses his bonus HP and has 93/93 again. what should I do to prevent Fallout2 from nuking the changes? I'm using Seraph's 1.03b patch (aka the only one which allows you to get the good ending for deathclaws :) i like deathclaws ;P)
 
I haven't used the FUCK utility but I was having a very similar problem. i.e. NPCs levels revert to the basic once you load a save game. After much experimentation I've found that it's because the character files are read-only.

I can offer you 2 solutions.

1) Don't mod the character *.PRO files.
For some odd reason I had these in the data/proto/critters folder, after I'd deleted them everything worked fine. (apparently the game takes the .PRO in the master.dat as the base and uses the save game to add modifiers. Or something like that.)

2) Add the modified files into the patch000.dat file.
QED with datexpl or similar application. Just add it into the data/proto/critters folder in the .DAT file. I haven't tried this, but it should work in theory, as I've explained above.

Try it out. Hope it works for you.
 
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