xman posted:
For some reason I cant open the gates u encounter to let ur Hummvee through. I found a key in a chest on a roof, but it doesnt do anything when I try to unlock the gates. What am I missing?
Okay this is where FOT branches off. In mission four you're offered two basic choices. One is Preoria and the other is to make sure you bring the Hummer home intact.
I'm doing Peoria now and that mission needs all half dirty dozen equipped with power armor, RPGs, miniguns, and plasma rifles but I digress.
The basic rule for this mission is
CONTROL THE HIGH GROUND. A lot of raiders are going to be on top so before you move that HMMWV get the rest of team to climb up and shoot and loot. If you haven't came into this mission with everybody equipped with AKs and plenty of ammo to spare chances are you will prolly reequip Stitch pump action Winchester bird blaster with an assault rifle (prolly not; with flechette ammo you can go through two oppoenents at once)
Remember that the key is located in a chest on the roof. A raider told you so demanding a Happy Pie (tm) or whatever in return (I just greased him for asking a handout
).... So close to the gates is a switch that allows you to move on out. So what you need to do is hit that switch. But since it's behind a locked closed door and no real way to pick the locks... hence the key in the chest. One character with the key unlocks, opens the door, yadda yadda yadda.
This mission has lotsa lotsa badniks. But you will naturally load up on AKs and 7.62 ammo a la Mission 3 when R. Lee Ermey told you to kick ass, take names and bring some Raiders ears home to show to the new recruits.
Note: be careful. There is at least a pair of gomers tossing grenades and one joker with a RPG-7 rocket launcher (if it looks like a duck and walks like a duck) and if you're fast enough you can grab that plus reloads. If not you'll just grab the rounds and have to scrounge HEAT or HE rounds elsewhere down the line.
Also interesting are the civilians. FOT it seems hand to hand and melee combat's just plain devastating and with CTB you end up micromanaging just about every character's movements. Although this game needs the following: smoke and CS cans, LAWs, the M203 (or other weapons systems and accessories which you can add on to your weapons), and at least one or two sound supressed weapons (or a muzzle can that you can attach to handguns or SMGs).
Anyway getting back to the civilians. Since thery're going to rush you and I mean rush you put some distance and have most of your kiddies set their weapons on rock and roll... just be sure of clear lanes of fire or else you will end up shooting your own people in the back.
Mad Mike