Husges speaks

Briosafreak

Lived Through the Heat Death
On this thread at the BIS feedback forum Mr. Teatime posted about wishing that in Fallout3 towns won't become redundant after you've left them for plot reasons, on wich Jeff Husges replied with this:
<blockquote>Ideally, we'll arrange it so that you can't do everything that there is do to in town in one pass. For example, you kill the big bad bullies who were bugging the townspeople, you take off for a week or two, and when you return to town, merchant caravans who once avoided the town have shown up. Naturally, they'll bring (or cause) a whole new set of problems that you can deal with.</blockquote>
With Mr. Teatime asking if that would be time dependant or event related Jeff Husges added this:
<blockquote>It'll probably be a combination of both. The Joneses won't show up in town until: the bullies are gone, you've convinced the mayor to re-open the old industrial plant to provide more jobs, and the town has had time to spread word that it's no longer a sucky place to live.</blockquote>
Snazzy!
 
If what the developers and designers have been sharing with us gets into the game and makes it through the final cut, I think this game will have the potential to equal the fun of the original Fallouts. Of course it remains to be seen if they can sneak it all by the chumps in the big chairs with the final say, but perhaps without the voices of JE, MCA and the other recognized Fallout team they won't be as critical. Sometimes not having a recognizeable figurehead can be a positive thing in negotiations.

-Reklar
(a Fallout/RPG fan)
 
Back
Top