Briosafreak
Lived Through the Heat Death
On this thread at the BIS feedback forum Mr. Teatime posted about wishing that in Fallout3 towns won't become redundant after you've left them for plot reasons, on wich Jeff Husges replied with this:
<blockquote>Ideally, we'll arrange it so that you can't do everything that there is do to in town in one pass. For example, you kill the big bad bullies who were bugging the townspeople, you take off for a week or two, and when you return to town, merchant caravans who once avoided the town have shown up. Naturally, they'll bring (or cause) a whole new set of problems that you can deal with.</blockquote>
With Mr. Teatime asking if that would be time dependant or event related Jeff Husges added this:
<blockquote>It'll probably be a combination of both. The Joneses won't show up in town until: the bullies are gone, you've convinced the mayor to re-open the old industrial plant to provide more jobs, and the town has had time to spread word that it's no longer a sucky place to live.</blockquote>
Snazzy!
<blockquote>Ideally, we'll arrange it so that you can't do everything that there is do to in town in one pass. For example, you kill the big bad bullies who were bugging the townspeople, you take off for a week or two, and when you return to town, merchant caravans who once avoided the town have shown up. Naturally, they'll bring (or cause) a whole new set of problems that you can deal with.</blockquote>
With Mr. Teatime asking if that would be time dependant or event related Jeff Husges added this:
<blockquote>It'll probably be a combination of both. The Joneses won't show up in town until: the bullies are gone, you've convinced the mayor to re-open the old industrial plant to provide more jobs, and the town has had time to spread word that it's no longer a sucky place to live.</blockquote>
Snazzy!