T
TorontoReign
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How many times have we been told that [Insert Game Name Here] will revolutionize the gaming industry forever? Many games use aggressive marketing in some of the most annoying ways. Do we really need Call of Duty on Doritos and Mountain Dew? What games do you think have failed to live up to the hype, or been hyped to extreme degrees? Here are a few of my picks for games that failed to meet my expectations:
Daikatana - You can't mention hype without mentioning Daikatana right? Romero sure made us his bitch didn't he? Id has gotten even worse since then. Look at Doom 3 and Rage. Mediocrity at it's best. Daikatana wasn't as bad as Duke Nuke Forever though.
Duke Nukem Forever - I remember back in 1997 when PC Gamer did a issue on Duke Nukem Forever. The expectations were too high for this game to ever succeed anyway, but the developers really fucked this one over. Just watching the timeline of the development schedule makes me want to cry. What the hell was their problem? 3D Realms deserved what they got. I think DNF would have been better received if they sold it as a 20 dollar game. I actually enjoyed it briefly (about 5 hours) TBH. After being in development for over 15 years, the anticipation is really a bitch, so I did expect it to be a letdown, but I owed it to Duke to play it anyway. I don't really understand why they took so long to get it out there though. It was a pretty mediocre shooter even by 2007 standards, so what took so fucking long? They had to keep creating new maps for what reason? Why did they change the graphics engine a hundred times? The worst thing about the whole experience was that I told myself no matter how bad the game was, I would beat it on it's hardest difficulty. It was one of the most joyless gaming feats I have ever completed.
Fable - This game was once called Project Ego. It was supposed to be the one to rule them all. A RPG that would destroy your life with awesomeness. Molyneux is notorious for over-hyping games to the point of absurdity. Peter promised incredible things, like trees that grow in real time, and characters that would age naturally over time. When my friend described the game to me I pictured a world where my actions actually mattered. I hoped for a expansive non-linear storyline that would change drastically depending on how you played. I waited a couple of years for it to come out, but was disappointed when it did. The years of hype had ruined it all. I quickly saw through the lies upon my first playthrough. This game was so half-assed it hurt. Yes, your character did grow up, but not in the way that they described. The environment did not change over time, so that one fell flat. They didn't even release all the content for the game at launch ; You had to wait for the Lost Chapters to come out to receive the finished product. Bullshit. Ever since then I have never trusted a fucking word that Molyneux says, or any game developer for that matter. Fable 3 kinda lives up to the promises that were made with Fable 1 but just barely.
Black And White - Molyneux ruined this one for me too. He tells fabulous lies about every game he works on. I don't think I can name a game he hasn't done this on. At least to my knowledge anyway.
I personally feel that Halo and Call of Duty have been over-hyped to ridiculous heights. I am sick of hearing about them. I am sick of seeing them in gaming magazines. I couldn't care less about Halo or the next Call of Duty clone. I am ready for the FPS genre to progress to the next level. I don't know when that will happen though. I know I am in the minority, but fuck the majority.
My Message to Game Developers: If you have to change the game engine numerous times over several years with no finished demo in sight, do yourself a big favor, and cancel the project. If you can't follow through on your promises, quit making so many promises.
An interesting view on hype http://www.tsanalysis.com/2011/05/the-video-game-hype-cycle/
Daikatana - You can't mention hype without mentioning Daikatana right? Romero sure made us his bitch didn't he? Id has gotten even worse since then. Look at Doom 3 and Rage. Mediocrity at it's best. Daikatana wasn't as bad as Duke Nuke Forever though.
Duke Nukem Forever - I remember back in 1997 when PC Gamer did a issue on Duke Nukem Forever. The expectations were too high for this game to ever succeed anyway, but the developers really fucked this one over. Just watching the timeline of the development schedule makes me want to cry. What the hell was their problem? 3D Realms deserved what they got. I think DNF would have been better received if they sold it as a 20 dollar game. I actually enjoyed it briefly (about 5 hours) TBH. After being in development for over 15 years, the anticipation is really a bitch, so I did expect it to be a letdown, but I owed it to Duke to play it anyway. I don't really understand why they took so long to get it out there though. It was a pretty mediocre shooter even by 2007 standards, so what took so fucking long? They had to keep creating new maps for what reason? Why did they change the graphics engine a hundred times? The worst thing about the whole experience was that I told myself no matter how bad the game was, I would beat it on it's hardest difficulty. It was one of the most joyless gaming feats I have ever completed.
Fable - This game was once called Project Ego. It was supposed to be the one to rule them all. A RPG that would destroy your life with awesomeness. Molyneux is notorious for over-hyping games to the point of absurdity. Peter promised incredible things, like trees that grow in real time, and characters that would age naturally over time. When my friend described the game to me I pictured a world where my actions actually mattered. I hoped for a expansive non-linear storyline that would change drastically depending on how you played. I waited a couple of years for it to come out, but was disappointed when it did. The years of hype had ruined it all. I quickly saw through the lies upon my first playthrough. This game was so half-assed it hurt. Yes, your character did grow up, but not in the way that they described. The environment did not change over time, so that one fell flat. They didn't even release all the content for the game at launch ; You had to wait for the Lost Chapters to come out to receive the finished product. Bullshit. Ever since then I have never trusted a fucking word that Molyneux says, or any game developer for that matter. Fable 3 kinda lives up to the promises that were made with Fable 1 but just barely.
Black And White - Molyneux ruined this one for me too. He tells fabulous lies about every game he works on. I don't think I can name a game he hasn't done this on. At least to my knowledge anyway.
I personally feel that Halo and Call of Duty have been over-hyped to ridiculous heights. I am sick of hearing about them. I am sick of seeing them in gaming magazines. I couldn't care less about Halo or the next Call of Duty clone. I am ready for the FPS genre to progress to the next level. I don't know when that will happen though. I know I am in the minority, but fuck the majority.
My Message to Game Developers: If you have to change the game engine numerous times over several years with no finished demo in sight, do yourself a big favor, and cancel the project. If you can't follow through on your promises, quit making so many promises.
An interesting view on hype http://www.tsanalysis.com/2011/05/the-video-game-hype-cycle/