i can not use fallout mapper in windows xp sp2

xisailuo261 said:
Do u have this problem?
i can not start the program , it always return to windows
You most likely don't have your mapper2.cfg file set up properly. And I suggest turning on debugging in that config file:

[debug]
mode=environment
output_map_data_info=1
show_load_info=1
show_script_messages=1
show_tile_num=1

Then, rather than clicking on the mapper2.exe, click on a batch file like this. Copy that batch file to your mapper directory, click on it to start the mapper, and after the mapper fails, look at debug.log file. You need those debug flags set in mapper2.cfg for this to work.
 
Chi squared is 14.159000, P = 36.420000 at 0.05
Sequence is random, 95ponfidence.
>partyMember_init
Error: Loading critter name message file!soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rate
Reading SNDLIST.LST Sound FX Count: 1361
>gsound_init >initMovie >gmovie_init >moviefx_init >art_init >tile_init
None: {Joining Party}...is Changing TEAM to 0
>obj_init >cycle_init !!!!!!!!!!!!!!!!!!!!
INTRFACE: Error indicator box messages! **
intface_init failed int iso_init
Failed on iso_init
Current memory allocated: 2043 blocks, 275053231 bytes total
Max memory allocated: 2044 blocks, 275118091 bytes total
 
The mapper is not finding pro_crit.msg file and choking. Check your settings in mapper2.cfg for:

critter_dat=C:\Fallout2\critter.dat
critter_patches=C:\Fallout2\Data

master_dat=C:\Fallout2\master.dat
master_patches=C:\Fallout2\Data

The pro_crit.msg is in master.dat, so you must not have your master_dat value set properly.
 
I use Chinese version ,but mapper need msg of english version


whats directory structor of english version of master.dat?


my chinese is \text\cht\dialog


what is about in english version ?

\text\english\dialog or \text\eng\dialog ?
 
Are you SURE that your mapper2.cfg is pointing to the right locations of master.dat and critter.dat? It looks like the mapper can't find anything.
 
yes

but my game is Chinese version

I use Chinese version ,but mapper need msg of english version


whats directory structor of english version of master.dat?


my chinese is \text\cht\dialog


what is about in english version ?

\text\english\dialog or \text\eng\dialog


i have all the files of \text\english\dialog, in 2004 i can used mapper when i copyed them in right place ,but now it seems no effect.

i must sleep ,it is midnight in China now ,Bye ,thanks
 
Yes, try extracting the contents of master.dat using a DAT tool (DAT2 or DatExplorer). Then you can change the \text\cht\ directory to \text\english, and hopefully the mapper will find the files. I think the mapper is based on US engine though, so you might run into other problems.
 
Wow, really dead thread. Sorry. :(

I can't get mapper2.exe to work after searching everywhere I can find and trying several many things.

(1) I try it with a clean 1.0 installation and get an error, "Could not find/load text fonts"

(2,3,4) I tried moving all the files to my main Fallout2 folder, (which has several mods and patches installed, along with different .cfg and .ini files. It did not have a 'mapper2.ini' so I copied .ini files from the different mods, (RP, MM, Unofficial patch) and renamed the copies to mapper2.ini (one at a time).

Create a shortcut and add mapper2.ini to the command line. Each one then returns the error: You're trying to use sfall with an incompatible version of fallout. Was expecting 'Fallout 2 v 1.02 US' (Sfall is v1.27)

(5) So I patched the clean installation to v1.02 and get the "Could not find/load text fonts" error again!

(6) I changed the .cfg file and used the debug.bat file (from the top of this page) and it tells me nothing, unless it is creating a text log somewhere I cannot find.

sfallmapper.gif


So what am I doing wrong? What else can I try to make the mapper run in WinXP pro sp2?
 
I'm too tired to try to understand, so if you already tried the following, sorry. It may be similar.

From the technical help sticky:
BIS FO Editor "Couldn't locate/load text fonts" error
------------------
To fix this problem change the mapper2.cfg file's [system] section to the following:

[system]
critter_dat=H:\Games\BlackIsle\Fallout2\critter.dat
critter_patches=H:\Games\BlackIsle\Fallout2\data
master_dat=H:\Games\BlackIsle\Fallout2\master.dat
master_patches=H:\Games\BlackIsle\Fallout2\data

Where H:\ is the letter of your HD, and Games\BlackIsle\Fallout2\ is the path to the editor. You should manually locate your executable/data files and change the path accordingly.

If you are going to use the mapper with The RP or MegaMod you need the city limit patch
 
Morticia said:
(1) I try it with a clean 1.0 installation and get an error, "Could not find/load text fonts"

And you are sure, that all phats to master.dat, critter.dat, Fallout 2 folder, etc. are set right in the mapper.cfg? Because this error normaly pops up, if the Mapper and or Fallout 2 can't find needed files.
 
@ Darek and Lexx,

I read about this problem many places and thought I made sure the .cfg file was right.

Thank you for reminding me though, as this WAS the problem still! I moved the mapper and files to so many different folders trying to get it to work and forgot to change the .cfg file each time. :oops: It is working fine now!
 
Back
Top