I can't get over how fucking retarded the story for the Mad Max game is.

Eumesmopo

Learned to love the bomb
So, I just finished the Mad Max Fury Road video game tie-in and boy, was the story some piece of garbage. Throughout the entire game Max came off as nothing more than a dumbass selfish asshole taking one moronic bad decision after the other. One moment Max is treating this woman with indifference and abandoning her and her child to fate, the other one he is going insane with anger and hatred because they were killed. The best and most likeable character in the game is constantly bullied by Max and dies in a pointless and contrived way due to yet another stupid action by Max that you as a player can't do anything to stop. And to grant the crown of imbecility to this whole dumbster fire of a game, the entire story depends on the fact that the antagonist was able to survive his brain being literally sawed in half with a chainsaw. I could eat a dictionary and still shit out a better script than what the idiots who wrote this crap came up with. Why do all video game narrative writers have to be sub-50 IQ typewriter smashing hominids nowadays? Someone needs to do something about all of the lead pollution in our air and the microplastic pollution in our water before humanity becomes too unintelligent to ever write decent stories ever again, Jesus fucking Christ...

It was trully a waste to have this game spoiled by such a terrible story too, some of the post-apocalyptic landscapes in it look absolutely amazing and there really was a lot of potential in there, or at least there was before the game designers went in a ruined it all with their generic ubisoftesque open-world sandbox design and turd-tier story.
 
And the game is just a racing/driving game with some action parts in it. It was never going for a narrative, it's just a post-apocalyptic racing theme park in a nice-ish looking desert post-apoc wasteland.

And I still ended up playing it for longer than Fallout 4, and I don't usually like driving/racing/action games... >_>
 
Really though Mad Max never cared much for other people even after Road Warrior. Pretty sure the only reason he helped then was due to little Feral Kid.
 
That is because Mad Max is a dumbass selfish asshole.

I would be fine with the whole "ammoral anti-hero" schtick if Max didn't flip-flop on it constantly and it didn't lead him to take immensely idiotic actions. I mean, seriously, think of the stupidity of the original Fallout 3 ending multiplied by 5x, this is kind of contrived bullshit I'm talking about here. The whole plot of this game is so mindnumbly dumb that I find it hard to explain, but let me try anyway:

Right at the start of the game, Max's motivation is established; he wants to acquire a really big and bad car with a V8 engine in order to cross "The Silent Plains" with (a place that doesn't really exist and that Max just made up on his head because he is "mad"). For this purpose he basically bullies some mutant dude who also happens to be a very good car mechanic into becoming his servant, the mutant dude is generally fine with that since he sees Max as a holy figure of legend. From then on the Mutant dude presents Max with a car that he is working on, "The Magnum Opus", and promises that he will help Max into building that car into the meanest and baddest road monster there ever was, including the V8 engine he was so fixated upon.

[60 hours of really repetitive open world gameplay follow suit until you have managed to gather all the resources and unlocks for your mutant companion to fully upgrade The Magnum Opus into it's final form]

Nearing the end of the game there is a woman who is trying to seduce Max to try and get him to become her husband, but he shows complete disregard and indifference for her outside of reluctantly saving her daughter because he sort of owed it back because the woman also saved his life once. The last time he sees her, he is repeatedly rejecting her proposals and basically kicking her daughter out of his car and abandoning both of them without looking back.

Then the antagonist who survived a throttling chainsaw to the medulla oblongata kills the woman and the child as a way of getting revenge on Max. Once Max finds out about it, his indifference is all of sudden gone and he becomes totally pissed and angry, to the point where he goes fully insane and starts hearing voices telling him to kill everyone and write the name of the girl upon the sands using their blood, he gets so nuts over it that he almost deliberately kills himself by driving the Magnum Opus off a cliff with the mutant mechanic buddy in the back and everything.

His goal, which you as a player were pursuing for dozens of hours of gameplay at this point, instantly changes from crossing 'nowhere land' in a big bad car to mad revenge instantly, all because of a woman that he had barely any connection to and that he clearly didn't care much about minutes before.

And then, incredibly enough, it gets so much worse... At the final confrontation against the antagonist, Max decides, for no good reason whatsoever, that the best way to destroy the antagonist's truck is to ram the Magnum Opus against it in a way that will cause both the Magnum Opus to be destroyed as well as your faithful mutant buddy to be killed. Mind you that the Magnum Opus is the one thing that you have been working towards improving and upgrading throughout the whole game and that at this point, after many hours invested into the open world, you already have over half dozen different ways to kill enemy vehicles easily. But no, the game doesn't give you any of the many options of destroying enemy vehicles you had at your disposal during normal Gameplay, the only option to proceed is to comply with the retarded semi-interactive cutscene where Max proceeds to go full moron, needlessly both destroying the vehicle that was the centerpiece of the previous many hours of gameplay and story as well as killing the single most unique, interesting and likeable character in the game; the loyal mutant mechanic who was constantly helping Max throughout his journey in a multitude of ways.

And then the designers decided to make it somehow even worse just to add an extra big spit in your eye; destroying the Magnum Opus and murdering the mechanic achieved nothing at all, the final boss just comes out of the truck instead and "the real" final boss fight begins... and it's the easiest and most cringey boss fight in the whole game...

And man do I wish the retardation stopped there, but I could just go on and on about how demented and poorly written the story in this game is...

I wholly and completely repent having played this game at all. The storyline was so utterly defeating, disappointing and just outright frustrating that it retroactively made the hours of enjoyment had prior feel hollow.
 
And the game is just a racing/driving game with some action parts in it. It was never going for a narrative, it's just a post-apocalyptic racing theme park in a nice-ish looking desert post-apoc wasteland.

And I still ended up playing it for longer than Fallout 4, and I don't usually like driving/racing/action games... >_>

The game has hours worth of cinematics in it and dozens of storyline quests, which all probably cost a large chunk of the game's budget to produce since they need tons special models, animations, enviroments, etc... if those weren't an important part of the game, they wouldn't be there. Max's goals of crossing "The Silent Plains" are what contextualizes the entire series of activities that you as a player engage in throughout the game; you are gathering scrap, raiding camps and progressing through the story in order to construct the vehicle that can achieve Max's mission. There is no way around it, the story is a central component of the game.

I just don't buy those "ignore the bad story because it's not important". I have seem they used a lot to defend some Bethesda games and a bunch of other games with terrible stories as well, I even remember Emil Pagliarulo saying something similar in one of his infamous presentations: "The story doesn't matter because players will make paper planes of it and just ignore it" (which is both ironic and annoying given that the presence of a rail-bound linear story is the exact reason why the game can't be a true RPG and must predefine so many aspects of the main character's background). Honestly if the developers didn't think the story of their game is important, then they shouldn't have added one. If a narrative is present in the game, then it will be an element I will judge the game for, and if it is very bad then it's presence does make the whole game worse in my eyes.
 
I think I see what the problem is. You see MAD MAX more like a ANGRY ANDY or a PISSED PETE, if you will. When he is more in the realm of CRAZY CARL or a KOOKY KEVIN.
 
The game has hours worth of cinematics in it and dozens of storyline quests
Yes, those are just there to make it cinematic, because it's a game based on movies. Cinematic is not the same as having a story. Also, those cinematics use the actual game models and locations, the characters are actually the game's characters in their actual ingame locations, it doesn't require that much work or resources to make as long as you have the voice files since everything else is already in the game. The storyline quests are usually go drive around and do fetch quests, conquer enemy bases or smash enemy vehicles. Very simple and easy to develop stuff. Making a good story is harder and more complicated. It would probably have removed development time and made the game much smaller and have less content.

To me, it seemed obvious that the game was just made for visuals and not for story, the story was there but not in-depth, because there was no reason to dig deeper.

The game was made just to cash in on the hype of the movie. It was paid for and published by Warner Bros. So of course story would be totally secondary or tertiary.

We need to remember that Mad Max the game wasn't even the only Mad Max game being produced back then (there were 2 other ones IIRC, I do remember one being made by Interplay), but it was the only one that was released. Maybe one of the others would focus more on the story. Or maybe that's why only this one was finished and released, maybe because they didn't need so many resources on the story. Who knows, I certainly don't.

But it's obvious that it focused on gameplay and the game world. Like I said before, it's an action-driving game, it's not a RPG or any other story rich genre. It was made for people that wanted adrenaline-inducing driving/action gameplay.
Back in 2015 there was already this stupid mentality in gaming, that story in games is superfluous, that players only want fast action and don't mind (or they even prefer) shallow stories. Otherwise, they get bored of the game fast.

Could it have had a good story? Yes, absolutely.
Would Warner Bros. want and finance something like that? Probably not.
Did players mind the lack of a good story? Apparently not, since the game has a rating of 91% (94% in recent reviews) on Steam.

I would have preferred it with a good story myself, and I think I only had two playthroughs while beating it once and never touched it again. Maybe I would have felt compelled to play it more times if it had a nice story.
 
Yes, those are just there to make it cinematic, because it's a game based on movies. Cinematic is not the same as having a story. Also, those cinematics use the actual game models and locations, the characters are actually the game's characters in their actual ingame locations, it doesn't require that much work or resources to make as long as you have the voice files since everything else is already in the game.

Literally everything that happens during the cinematics are story elements. The entire point of cinematics is exactly to show story events and to build up the atmosphere and plot of video games, else you wouldn't bother interrupting the flow of gameplay to begin with.

The storyline quests are usually go drive around and do fetch quests, conquer enemy bases or smash enemy vehicles. Very simple and easy to develop stuff. Making a good story is harder and more complicated. It would probably have removed development time and made the game much smaller and have less content.

No. The problem with the story in this game has nothing to do with the gameplay surrounding the story missions, but with how outright stupid are some of the actions taken by characters and some of the events that take place in it. It's a writing issue.

To me, it seemed obvious that the game was just made for visuals and not for story, the story was there but not in-depth, because there was no reason to dig deeper.

A writing team got paid full money to write a story for this game and entire teams of graphical artists, 3d modellers, animators, sound artists, quest designers, environment artists and programmers had to work full time for several weeks of the development process to implement their ideas. It was literally their job and probably cost Avalanche Studios hundreds of thousands of dollars of the development budget. If this wasn't an important element of the game, none of this would have been there in the first place. Just because you personally don't think story is an important element to the game, it doesn't mean that it isn't factually important.

Could it have had a good story? Yes, absolutely.
Would Warner Bros. want and finance something like that? Probably not.

The Just Cause video games, also developed by Avalanche Studios, all have bad storylines as well and they weren't published by WB. I don't think this is a financing issue, but rather a "having stupid and incompetent people working as heads of the writting team" issue.

Did players mind the lack of a good story? Apparently not, since the game has a rating of 91% (94% in recent reviews) on Steam.

It's very rare for a game to have negative reviews on Steam unless they are an absolute dumbster-fire on multiple fronts (even Fallout 76 has a positive review score in there nowadays). Metacritic reviews are significantly more mixed for all platforms, including both critics as well as public reviews. Also: Most video games have bad stories so gamers have very low standards of what constitutes "a good story" at this point.
 
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