CT Phipps
Carbon Dated and Proud

Just thought I'd share that:
* It's set in Tampa, Florida
* It's set 30 years after the apocalypse.
* It has Hubologists due to the presence of Scientology in the RL version. They have inexplicable access to Zetan technology.
* The Enclave was supposed to evacuate from Cape Canaveral to their moon base but a revolt by the US military prevented it, thus screwing over their entire plan to nuke the world then settle Mars.
* Deathclaws don't exist in Florida but Gatorclaws are everywhere.
* The Brotherhood of Steel exists in Florida but that's because planes still exist in my setting. Not many but enough to allow limited travel. Ditto ships.
* There's not many Vaults in Florida due to the fact, well, there's only so many places above sea level.
* I incorporated NukaWorld from Fallout 4 as a 1:1 for Disneyworld and just ignored canon on its location.
* There's a Florida Republic analog because my players aren't very familiar with Fallout so I don't mind stealing and ripping off the setting.
* Mutants created by Vault-Tec experiments exist but no Super Mutants yet.
* I use a lot of in-game footage for atmosphere.
* I may flat out make a mutant "Klan" as a Raider gang living out of the swamp because sometimes you just need people to fucking shoot.
* It's set in Tampa, Florida
* It's set 30 years after the apocalypse.
* It has Hubologists due to the presence of Scientology in the RL version. They have inexplicable access to Zetan technology.
* The Enclave was supposed to evacuate from Cape Canaveral to their moon base but a revolt by the US military prevented it, thus screwing over their entire plan to nuke the world then settle Mars.
* Deathclaws don't exist in Florida but Gatorclaws are everywhere.
* The Brotherhood of Steel exists in Florida but that's because planes still exist in my setting. Not many but enough to allow limited travel. Ditto ships.
* There's not many Vaults in Florida due to the fact, well, there's only so many places above sea level.
* I incorporated NukaWorld from Fallout 4 as a 1:1 for Disneyworld and just ignored canon on its location.
* There's a Florida Republic analog because my players aren't very familiar with Fallout so I don't mind stealing and ripping off the setting.
* Mutants created by Vault-Tec experiments exist but no Super Mutants yet.
* I use a lot of in-game footage for atmosphere.
* I may flat out make a mutant "Klan" as a Raider gang living out of the swamp because sometimes you just need people to fucking shoot.