RE: urgh...
In reply...
1.) I didn't really give any thought to Hakunin. I just wrote this stuff down when I got board, so I haven't thought it out too in-depth. I'm now thinking about that...I suppose Hakunin could still use the spirits of chosen's ansestors thingy, but it always seemed very one way to me. It wouldn't really help the chosen much, except make him more worried about Arroyo. As for psionics, there might be telepethy if I can figure out how to rip off of Blood from A Boy and His Dog subtly enough to get away with it (note to self - insert foot(a) into mouth(b)).
2.) The turrets are completly automated, but they're not linked up to the Great Archives. Also, taking over the Archives would be though, since it has those big friggin death robots, the little hover bots, and the brain bots all ready to prevent that from happening.
3.) The story will last long enough to fit all the important things in. It probably depends on how much walking my charecters do (estimated traveling rate - 2mph, 15 hours a day, 2 hours at break, 7 at sleep. total distance traveled daily - 30 miles on flat terrain).
4.) No magic. Keep that in Arcanum where it belongs (where you can beat it up with an elephent gun...hehehe). Aliens - if Wanamingos count as aliens, then yes. Now let me think of an exscuse for horses surviving real quick....their DNA was stored along with DNA of a lot of other creatures in Vaults 48 & 61? Either that or they were made by strange alien magic, um, stuff. I never said I was real good at this, did I?
Thanks for giving me some stuff to think about.