Wild_qwerty said:You need to add it through the mapper, I cant remember if the fallout 2 mapper works on fallout 1, I think you need to tweak something for it to work
Prosper said:Question:
&Final question, the .INT files are needed right? How do I create a custom one? I recall reading somewhere that no-one knows how to edit/create a INT file for Fallout 1. Yet, I have seen other mods with custom scripts?
Prosper said:Prosper said:And very important questions..:
Fallout 1's modifiability - Question: Can I add a brand new critter/item/ etc., to the game without having to overwrite an existing one?
You can just have to add everything to the msg and list files
So extract the Master.dat and critter.dat
Make your own frm or duplicate one and edit the list file it will appear in the mapper.
If you want to put your work into the game you have to use a proto editor
Jotisz said:Prosper said:Prosper said:And very important questions..:
Fallout 1's modifiability - Question: Can I add a brand new critter/item/ etc., to the game without having to overwrite an existing one?
You can just have to add everything to the msg and list files
So extract the Master.dat and critter.dat
Make your own frm or duplicate one and edit the list file it will appear in the mapper.
If you want to put your work into the game you have to use a proto editor
I need a name and a number to add into the critters.lst in my art folder.
I have no clue what name or number to use! currently my .frm is named StationaryAlien.