I think we've inadvertantly discovered...
What's missing in Fallout 2:
Run down gang run cities!
The buildings in Fallout 1 are barely standing, they are all patched up with wrecked cards, planks of wood, and oil drums.
Here's my criticism of each city in F2:
Arroyo: A tribe is a bit funny, they would have at least retained some weapon expertise from the Vault Dwellers time
Klamath: It has the right looks, but a crap theme. Plus its too damn hard to get around. It's more like the back roads of London than a struggling city.
Modoc: The farming struggle was a nice touch, but what the hell is this ghost farm? What's the point?
Gecko: The ghouls shouldn't be friendly, and you would have thought that all power plants were bombed, wouldn't you? It should be less open, more like a bunker, keeping smoothies out.
Vault City: It has too much technology. The huge laser turrets outside are bullshit. Where would they get those from? Plus it was soooo boring. There's nothing to do there.
Redding: What's the point in Gold?
New Reno: Jet? Crime Families? What is all this doing in fallout?
Broken Hills: The idea of Humans, Ghouls and Mutants united is absurd.
Navarro: This part is okay. They have a good access to technology because they're the US govt. Makes sense.
NCR: This whole place is, like Arthur said, a modern town. It doesn't belong in the game.
San Francisco: Why are there all the Asians? Yeah the sub crashed, but what happened to all the other people living there? Of course it got bombed, but did they have to do such a good job rebuilding it?
Also, the Brotherhood of Steel: Where did they go to? Why did they disappear?
If I could make a TC changing all these things, I would. But it would take an incredibly long time.
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