Sztupy informed me that a major bug was discovered in the 3.0 version so go and download the latest (Beta 3.1) version. Secondly he also wanted me to clarify some things about IanOut, I'll let him do the talking:<blockquote>Next, lot of people think, that IanOut is a simple mod... Here is a small FAQ for them:
What is the difference between a simple Fallout mod and IanOut ?
When someone creates a Mod for Fallout he only changes the data files of the game, but the engine remains the same. IanOut does the whole thing differently... It not only changes the data files, but the engine too...
Why is it good to have a new engine?
It's simple... The old engine is closed down... you have to use the old possibilities of the engine. You won't really get support from the creators, etc.
The IanOut engine has already some new things which didn't exist in FO (like higher resoulitions, and color depths).
Okay, I've got it, but I didn't like the game...
Well... the main-mod was only inteted for demonstration purposes... it shows you what the engine can, and can not do. It is _you_ who should create the modifications to the game... Think of it like something similar to NWN where you spend most of your time playing the fan-made modules not the original.
So IanOut is a tool for modder, right?... But I miss a lot of features...
Of course there are a lot of features missing... that is why the game is only in a Beta stage... If you want to change from Fallout-modding to IanOut-modding feel free to post your wishes, and they will be considered to be put in the engine...
Ahem... I like it... but I'm already doing work under Fallout... Are the files compatible with each-other?
Nope... only the FRM files are the same, IO uses a different script and MAP system (you could ask why... the answer is easy: The modding system of FO is too old... we had to renew it).
But work has already begun on a Fallout2IanOut map converter, so one day, you might even play the original Fallout1-2 story on the new engine...
So... how can I help the project?
If you are a mod maker for Fallout then simply tell me, what you miss from IanOut... because we want to make an engine at least as good as Fallout there is a big chance your ideas will be put in the game...
If you are a programmer and you've found some code that you can optimize, then you can help improve the code... </blockquote>Snazzy..
Link: IanOut Beta 3.1@NMA/IanOut , IanOut Screenies
What is the difference between a simple Fallout mod and IanOut ?
When someone creates a Mod for Fallout he only changes the data files of the game, but the engine remains the same. IanOut does the whole thing differently... It not only changes the data files, but the engine too...
Why is it good to have a new engine?
It's simple... The old engine is closed down... you have to use the old possibilities of the engine. You won't really get support from the creators, etc.
The IanOut engine has already some new things which didn't exist in FO (like higher resoulitions, and color depths).
Okay, I've got it, but I didn't like the game...
Well... the main-mod was only inteted for demonstration purposes... it shows you what the engine can, and can not do. It is _you_ who should create the modifications to the game... Think of it like something similar to NWN where you spend most of your time playing the fan-made modules not the original.
So IanOut is a tool for modder, right?... But I miss a lot of features...
Of course there are a lot of features missing... that is why the game is only in a Beta stage... If you want to change from Fallout-modding to IanOut-modding feel free to post your wishes, and they will be considered to be put in the engine...
Ahem... I like it... but I'm already doing work under Fallout... Are the files compatible with each-other?
Nope... only the FRM files are the same, IO uses a different script and MAP system (you could ask why... the answer is easy: The modding system of FO is too old... we had to renew it).
But work has already begun on a Fallout2IanOut map converter, so one day, you might even play the original Fallout1-2 story on the new engine...
So... how can I help the project?
If you are a mod maker for Fallout then simply tell me, what you miss from IanOut... because we want to make an engine at least as good as Fallout there is a big chance your ideas will be put in the game...
If you are a programmer and you've found some code that you can optimize, then you can help improve the code... </blockquote>Snazzy..
Link: IanOut Beta 3.1@NMA/IanOut , IanOut Screenies