IanOut on Linux

Thx for the advertisement Silencer :)

The build is far from being complete but at least we're making good efforts and hopefully we can release a first public alpha this week. The alpha should feature:
- chris's port build 3 (maybe a new build gets released this week, so we'll bundle the most recent one)
- ianout configurator by Piko (just like the windows config.exe)
- install guide; just a small tutorial how to compile the sources and steps how to get ianout running.

I'll do a newsupdate @ ianout.de as soon as the public alpha is out :)

Stay tuned
 
It would be nice to have Fallout 2 Script binary compatiblilty.

So compiled scripts could simply be placed in the IanOut mods directory and ran as is.

That would also allow a good base modding environment, (FO2) to be used.

Documentation on how the interplay .SCR files work can be found at:

http://www.teamx.ru/eng/

Yeah it would be alot of work to make IanOut FO2 script compatible, but from that base much more work could be done. (extending FO2 scripts as well as mixed python/binary scripts)

People hate starting from scratch, Windows and many other OS would not be where they are today without backwards compatibility.
 
I know that people hate starting from scratch, but IMO your example is rather proving that backward compatibility is sometimes the wrong way to go.

Just think of hardware and how often you thought: "Damn, why these idiots invented PCI express? Now my nearly new AGP board is useless :(". Often there are just better concepts and the old one's slow down the progress.

Another good example for this is the evolution of HTML. HTML evolved from time to time but just with XHTML they reached the point of a somehow "clean" language. They still kept things in XHTML for backward comp. and these things are the most unlogical ones, so sometimes backward comp. is not always the best option.

As we're building up a new team the future script basis and syntax have to be discussed anyway. Feel free to head over to ianout.de and explain your ideas. I'll take this into the discussion when it comes to thinking about future script support. But IMO it won't get to much back up as the engines are just too different!

EDIT: We'll announce it on our page as soon as the planning phase for the new beta starts (beta 5 will be released before and then we'll discuss the ideas for beta 6). We would be glad if someone from TeamX could help by giving suggestions for the future file formats IanOut should use :)
 
The decision to not have backward compatability was made years ago, what you must also understand is that IO is not just an emulator but a whole new engine, and the vision is that it should be usable for more than just fallout. So then we dont want to limit it too much by making it completely dependant on FO2.
I'm sure that if it is a recreation of the old games you want, that will eventually appear if the demand is large enough. Either way I think we are going to see some great projects appear once the engine is done.
 
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