Idea for turn-based vs. realtime

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Guest

Guest
Hey guys, I don't know if anybody has suggested this or not, but have the people at Interplay considered adopting the idea behind the X-COM games (Microprose)? X-COM: UFO Defense and X-COM: Terror From the Deep both were turn-based because they were too old to be used on computers fast enough for real-time. By the time Microprose released X-COM: Apocalypse, computers an CD-ROMs were fast enough to accomodate real time combat, but Microprose didn't want to scare off their players just because the game wasn't turn-based anymore. They put a toggle into the options menu to switch between turn-based and real-time modes within the game. Couldn't this be done with Fallout 3? Personally I'd like both...what does everybody else think?
 
I'm not a big fan of real-time (RT). I would prefer to not have it. They could spend the time they would use for play-balancing RT to get rid of more bugs. Turn-based (TB) allows me to play a quick reacting character. While RT is more hand-eye coordination. I've never understood the idea that TB shouldn't exist in RPGs anymore. Sure, we don't have to wait for DMs and computers can easily handle RT; but RT limits the role-playing options. I've also seen the most piss poor AI in RT games (especially RPGS).

Skie
 
Personally I like both. I mean don't you think it's a bit unrealistic for somebody to be able to, in the middle of a firefight, run out from behind cover and make it to something closer? X-COM actually found a solve for that though. If you started walking and an alien saw you, as long as the alien unit had some movement points left after its last turn, it would spin around and take its best shots at you. But I mean c'mon...you can't honestly say that hosing down an area or pinning somebody down behind cover wouldn't add to the realism of the game...I'm just saying it'd be nice to be able to toggle and choose which one you were gonna use, this way they'd make you happy and the TB people happy too.

I do have to admit I'd like to see them spend some more time on bugs though. I almost threw my computer out the window when I drove to vault 13 and realized that the front part of my car was inside the cave wall and the best I could hope for was to come back to the extreme southern part of the map and retrieve things from the trunk every once in awhile...among other annoying bugs
 
It would be fun to pin enemies down with surpessing fire, but is the AI going to be smart enough to avoid it?

Skie
 
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