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Guest
Guest
Hey guys, I don't know if anybody has suggested this or not, but have the people at Interplay considered adopting the idea behind the X-COM games (Microprose)? X-COM: UFO Defense and X-COM: Terror From the Deep both were turn-based because they were too old to be used on computers fast enough for real-time. By the time Microprose released X-COM: Apocalypse, computers an CD-ROMs were fast enough to accomodate real time combat, but Microprose didn't want to scare off their players just because the game wasn't turn-based anymore. They put a toggle into the options menu to switch between turn-based and real-time modes within the game. Couldn't this be done with Fallout 3? Personally I'd like both...what does everybody else think?