If you could rewrite a Fallout game, or any part of the universe, what wold you do differently?

Ugly Kid

Still Mildly Glowing
This is probably what I should've made a long time ago instead of posting my retcons into my head-cannon thread.

What would you rewrite from any part of the entire Fallout series, you can make your own cannon, alter cannon, do whatever you want, you're rewriting it.

I know the popular answer is gonna be Fallout 2, there's quite a bit I would change about it, but I would rather rewrite Fallout 4 and 3. There's so much wasted potential with those games, if only Emil had actually played a Fallout game before. I'm not going into detail here, not yet at least, however if you want to then that's awesome and I encourage that.

So I'd want to keep the basic ideas, Project Purity and the Institute, I'd also like Liberty Prime to be in it, but there are massive rewrites I'd need for him. Right now, all I'll go over is the basic stuff I'd change.

The Institute:
I like them, I actually sided with them in my play through of Fallout 4, and it was so disappointing. The Institute, as they are right now, is just a bunch of mustache twirling evil scientists. They have no motives to replace people with synths, they just do. Why did they make super mutants, how did they make so many with just three vats? Why did they make synthetic gorillas? Why are coursers just stronger synths, considering synths can become sentient, wouldn't that just be a horrible idea?

Along with the BoS, Enclave, rad scorpions, and deathclaws, I would delete super mutants off of the east coast. However, I still really like the friendly super mutants of Fallout 3 and 4, so what I'd do, is I'd have them work for the Institute.

"Why are they working for the Institute?" you ask, because they are apart of the new courser program, made up of really strong slaves. "How did they get these super mutants?" you ask, well when they were first testing out their teleportation technology, they accidentally teleported to the west coast. I'm not quite sure how a fuck up like this could've occurred, maybe there was a facility that had similar tech to what the institute was using and some signals got mixed up or something. Either way, they're on the west coast now, and there are these massive green dudes, why wouldn't you want them to work for you? This would also be how they recruit Kellogg. Maybe Kellogg is fighting a deathwatch or something, maybe that's how he got his scar, but he would win and then the Institute would try to get him to lead their military of coursers. Some more coursers from the west coast could be an NCR ranger, Enclave soldier, BoS soldier, and anything else that Bethesda fanboys would like to see.

So if it wasn't clear, Strong is now a courser, and Erikson is now an escaped courser.

Also, there would be a peaceful option when talking to Kellogg, I might even rewrite the whole encounter because you're not looking for revenge on this guy you don't know. I'd also have to rewrite the entire first half of the game, a realization I'm literally just making.

The Institute would still replace people with synths, but so as not to look like we're ripping off Wasteland, even though Fallout is a spiritual successor of Wasteland, we'll call them androids. That's what they were called in Fallout 3, so why not call them that in Fallout 4? They would only replace people who hold some sort of power, or are in control of some resources, so mayor McDonough would still be an android, Art would not, 'cause who the fuck is Art? He's not important to the Institute in any way. There'd still be some paranoia over androids though, just slightly less.

I wouldn't mind the Institute making synthetic gorillas, as long as they have a reason, any reason. It could just be as simple as a scientist was bored and just wanted to make gorillas or something.

No FEV.

The actual Institute would be much bigger than it is in Bethesda's version. There would be different divisions, similar to what's already in the game, but there'd be the science division, the residential division, the market division, etc., every division would be massive, the center is just there to serve as a hallway. There'd also be ties to Mr House here, considering this is where he graduated from. Maybe a lot of the technology is built using RobCo as a base, maybe there are protectrons here and there, maybe sentry bots, whatever else there may be.

Nick Valentine and Far Harbor, while dealing with the Institute to an extent, are nearly perfect, the exception being Nick's companion quest and the simulation build mode thing, but those aren't relating to the Institute so I'm not touching it.

Finally, Shaun would not be your son, this is more of a retcon to the story than it is the Institute, but the game would start with you waking up from the cryo-chamber. You wouldn't be able to remember the people, or robots, in your prewar life, you would however be able to choose what you used to be. You wouldn't be able to recognize Codsworth, it's okay though, because he's just a household robot who has no sentient emotions nor memories. After entering the Institute, Shaun would pull your leg a bit and say you're his father/mother, but he would later reveal he's your father because you're an android. Depending on your relationship he could try to shut you down and you'd have to destroy the code or something, or he would embrace you as his child instead of parent, because you act nothing like his real parent.

Project Purity:
So to rewrite this, I'll have to rewrite a bit of the main game. Also I haven't played too much of Fallout 3, so I may not be able to make this as good as I could.

Obviously I'm cutting out the Enclave and BoS (and Harold), but I'm also changing your dad to be just some guy from your vault. The reason you're going out to chase after him is because he stole your water chip, unoriginal but I can't think of anything better, and you need to track him down and get it back. No worries, there wouldn't be a time limit. So this guy would be searching for as many water chips as he can for Project Purity, he believes it to be a temporary evil for the long term good. Helping him do this is Dr Li, who has already collected all of the chips she needs, and she doesn't know why that guy is taking so long. Turns out, he was caught by vault security of a different vault and is imprisoned.

Kinda related, I hate how modern Fallout games are introducing 5+ vaults per game, while California in it's entirety had 5 vaults spread across different two games. So I'm going to be expanding Fallout 3's map (I'd do the same to 4) to take up multiple states, I think the furthest west it would go would be West Virginia so I won't have to rewrite that game, and I can reintroduce scorchbeasts into the series.

I haven't thought of what vault the guy would be in, but you go there and find the guy who can tell you about Project Purity and then you can help PP or just take your water chip back and go back to your vault. I don't have an idea for what could happen if you did that, yet. Anyway, there'd be organization's trying to sponsor PP and be known as the guys who helped bring clean water to the wasteland, or just do PP independent of any organization.

I haven't come up with a quest-line for Project Purity, but I do have ideas for replacements for the BoS and Enclave. Those guys would most likely be apart of the quest-line for Project Purity.

John Henry Eden:
I liked John Henry Eden, he's my second favourite radio host of the series, and I guess that's the only reason I like him but whatever.

He would just be a robot with a brain CPU, not necessarily a robobrain or a think tank scientist looking dude, but something. He would've been made by the government before the war, alongside many other robots, to staff the White House and Pentagon if they were to ever be left empty for a term. John Henry Eden is the acting president while the White House is vacant of a real one, and every term that there's no presidential candidates, he gets the other robots around the White House to hold an election for him. You could show up and become a candidate and become the president of the United States of America if you wanted, but you'd have to get on the other robots' good side.

Anyway, Eden would be in charge and want some piece of Project Purity, he'd want to restore glory to the former U.S.of.A., and more importantly, he'd know where Liberty Prime is. Liberty Prime could be the disputed resource, people would be trying to figure out how to get him running, and how to get him on their side.

Maybe Eden could offer to fund Project Purity if you help him out, he'd have you fighting against the BoS replacement, which can be one of two, or maybe even both of the smaller factions that are currently in Fallout 3. Talon Company, and the Regulators. I don't know much about them because I haven't played Fallout 3 that much, so I'm not going too much further in depth.

Random small things I can get out of the way:
I haven't played any of the DLCs of Fallout 3, so I don't know how to change those. I do know that I can replace Mother Ship Zeta with just a crashed UFO and nothing more.

There can be one deathclaw on the east coast, but the player would probably kill it so then there no longer is one.

I like all of the Fallout 4 designs for robots more than the designs in previous games, the exception being the sentry bot, although I still like the current sentry bot. So what I'd do is I'd have them both exist, but I'd rename the modern sentry bot to something else. Maybe Tri-wheeler laser-arm bot??

I'd have T-60 power armor exist, but it'd be made by the BoS on the west coast.

I'd rename Advanced power armor to X-01, like Fallout 4 did, because I think it's a much better name. Then Fallout 3's enclave power armor would be renamed X-02, and the Hellfire would be named X-03. The X-02 and 03 would be apart of the west coast Enclave's arsenal because the east coast Enclave doesn't exist. Maybe they could be for different types of troops, imps, soldiers, and heavies? Maybe X-03 is reserved for high-ranking personnel.

The mid-west BoS is no longer the mid-west BoS. There's a lot I would change about Fallout Tactics, but for now I'll just say they're a different organization that operates in a much smaller area, within the mid-west. Their power armor would be their own custom design.

The Enclave never nukes San Fran, in Van Buren you never nuke a location you've once visited, and the cannon ending for Lonesome Road is when you don't launch the nukes.

I want to rewrite every game, I want to some day learn how to code and make a fan project where I remake every Fallout game, and my target audience would be NMA, the Russian fan-base, and of course me.

I will make a reply to this thread with all of the companion changes I'd make to each game, because I have quite a few. I've done the same to Fallout 2 already, so I may just copy and paste that.



I'm definitely coming back to say many more things over the future. I also may edit this because I'm sure I've made quite a few spelin misteaks here and there, and I may want to scrap some of my ideas.

If you want to write for new stuff here instead of rewriting stuff, then feel welcome to.
 
I would entirely change Fallout 4, but let's only consider the factions, The Institute and the minutemen specifically:

Minutemen: just as in the game the Minutemen were born as an alliance of neighboring settlements against raiders and other threats. As time passed this web became larger. Eventually the Minutemen switched from defense to counter-offensive. After their first successes they became more daring and many groups of raiders were wiped out in the process. Agricolture prospered and with safer roads commerce spread throughout the Commonwealth. At this stage the Minutemen had become a semi-professional army, better equipped than their forefathers and Better organized.
A further development of the economy required larger settlements: Cities. Concord and Quincy are cleansed and restored.

Finally the people of the wastes set their eyes on the forbidden prize: the city of Boston. Full of dangers, but also of riches, reconquering Boston would represent the final moral and materiale achievement of the Minutemen. The year is 2227

As part of their plan the militians take back Lexington as their base of operation. Slowly the city is taken back starting from its outskirts. Until one day explorers report of the Castle. Great excitement spreads among the populace: at great cost the Castel is retaken, rebuilt and fortified as the new headquarters of the Minutemen.

To be continued
 
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