Two simple things. They are really starting to irk me.
"Action RPG" is pure bullshit, plain and simple. It's nothing more than the publishers (and sometimes developers, too) trying to cash in on RPG popularity to come up with trying to make anything more like an RPG to sell. It's both dishonest in that it implies depth but gives little, and action games have had stats for a pretty damn long time. Using "numbers increase" as an argument is a slippery slope and just results in everything being labeled an RPG. At least Capcom isn't a dishonest house about Chaos Legion and Devil May Cry being Action games. It is the gaming media that is often mistaking the definition due to their rampant console-raised cluelessness.
MMORPGs only have any "role-playing" if you count the presence of a chat client, but as anyone could tell you, the "role-playing" in such is quite contrived. It is also a slippery slope definition akin to the above. It turns online football games with a chat client and an increasing set of skills (there's some hockey games with similar) into the same sort of muddled area that publishers love to insert "RPG" into like a kid and a power socket, but it isn't thought of such because it doesn't fit the clichés of settings developed in before. If it had swords or anything like that included, look out for some idiot calling it an RPG somewhere, and swords aren't a requirement for many. When role-playing is of a minor concern and is in the vast minority of concerns in the game, it would be like calling Far Cry a platform game when it's obviously a FPS, just because you can jump onto things (another thing Mobygames has wrong, platform isn't a perspective, it's a presentation style and sub-genre of Action games - it's possible to have a FP platform game, but they are usually swept under FPS, though some like Jumping Flash and Jumping Flash 2 are distinctly platform games).
RPG is purely meant to resemble "P&P RPG". That's why the sub-genre of RPG was differentiated from the larger genre of Adventure, because they were Adventure games that were much akin to P&P RPG gameplay. The funny thing that most people forget is that character development was present in Adventure games. Maybe not in the A to B stick tab C into slot D format Adventure games, but in many text-based and later Adventure games they made use of character development. Quest For Glory as the perfect example of this, although it tends to fit more into the Action-Adventure genre.
To use a previously mentioned title, Deus Ex is an Action-Adventure game that uses a FP viewpoint. The genres are already there, but I see that the publishers have muddled things up well in trying to redefine everything into "____-RPG", and the gaming media are to blame as well. Not just because of dishonesty, most of them simply don't have a clue.
Bradylama said:
What I'm trying to say is that the definition of an RPG isn't set in stone. Are skill-based or xp-based levelling systems required for roleplaying? Is a levelling system required at all? Computer Roleplaying Game is a pretty broad term.
Only to the ignorant or those who grew up playing consoles only. Just because you think it is a broad term because it is used as such doesn't mean it factually means such.
Excerpt from an article in progress:
9. RPG Salad, Fried RPG, Roasted RPG in RPG Sauce, Boiled RPG, RPG Scampi
By far one of the largest marketing scams of recent note is to cash in on the RPG genre (formerly filed under the Adventure section in computer stores). It used to be a genre that promised a lot of gameplay, tried for depth given the resources available, and was the epitome of many sleepless nights. Mostly, it implies depth and a world that had a lot of interactivity, and Ultima added more from the P&P RPGs in having how the world reflects the actions of your character (social concerns). Of those that claim to be an RPG in whole or part, very few live up to those defining aspects. There are very few social concerns when you're mashing a button or whacking a space bar like a crack rat.
What is required now for a publisher to give a title the RPG genre label, or some RPG sub-genre that they pulled clean out of their ass? Just give it an incremental stat system. I love the term "action-RPG". These titles are usually nothing more than some action game with a stat system. Stat systems, even incremental, do not make a game an RPG by a long shot. Nor does using a RPG stat system. Many titles have been erroneously dubbed RPGs simply for the sales value of it and the people who believe that it has something to do with RPG play when five minutes into the game could indicate to most people that it isn't.
Then, to add insult to injury, the basic CRPG genre (as in the definition of "like a P&P RPG, but on a computer") has become fairly stagnant with few truly creative titles as of late. First, you can thank EA for first bastardizing and then later killing off one of the lead titles of the genre as well as a development house that made incredible RPGs - of which Fallout, Geneforge, Gothic, Arcanum, Prelude to Darkness, and Planescape: Torment compare to in terms of actual resemblence to P&P RPG gameplay. That is regardless of flaws due to the Infinity Engine and publisher stupidity.
It is a shame that the genres, which used to be there for the sake of gamers being able to find what they want to play, are now nothing more than a jumbled mess because the publishers want to cash in on the RPG craze that started a few years back. Oh, yes...don't forget one important thing. RPGs aren't profitable anymore, so says many industry lackeys. Maybe it might have to do with the problem of cutting through all of the bullshit to find a real RPG instead of some mislabeled pap the publisher decided to shovel out. The publishers are actively trying to cash in on depth while doing everything in their power to excuse as little effort as possible. Publishers also hate to use "Adventure", as it has reference to a genre that was killed out by publisher incompetence (they'd just love it if everyone would forget that point, especially LucasArts). To those in the know, many Adventure games had character development and many involved stats and levels, even if it wasn't to the style of a RPG. Mainly because RPG was left for meaning "having gameplay like a P&P RPG". Kind of funny how that works. It is up to people to learn what the genres are or they can keep perpetuating the publisher dishonesty.
Those who ignorantly perpetuate this problem, or use their own filing system, are another matter to consider. EBGames.com has Alone in the Dark: The New Nightmare listed in the PC RPG category. Now, unless my memory is failing or the PC version is vastly different (I have the PS2 version), then EBGames has some serious idiots working for them. There is NO WAY that game could be considered an RPG. The same goes for Freedom Force, which is an outstanding squad-based tactical game (yet it won an award for Best RPG 2001 by those who couldn't tell a sharp object from a dull one, even if it decapitated their coworkers, GameSpy), but by no means is an RPG unless you mean the stats increase - and by that definition, Progress Quest is also an RPG. Creating your own character isn't exclusive to RPGs, and neither is gaining in power and experience. In addition, GameSpot thinks Freedom Force an RPG as well. (See? There is simply no escaping the ignorant incompetence of the "gaming press".)
And the same goes for the ultimate in mislabeled games, Dungeon Siege, where the creaters also seem to think it was an RPG. Let me point out the real genre it is in. An overglorified screensaver and RTS that quickly loses any world depth it might hope to have after the pretty gears in the menu stop. The talk about the sequel does indicate that the Cluepon was delivered to Gas Powered Games in full, and now they're trying to fix the problem. Hopefully they can pull it off this time around than give us another pig in a poke.
(JRPGs are another topic, and it must be noted that the Japanese tend to prefer a more story-driven game that feels like a traditional RPG, but has pre-made characters to flesh out a story. Many ignorant kids in America who were brought into gaming with the Nintendo were taught that it was representative of the genre when they first jerked off to 8-bit tits, and their ignorance of the market as a whole has been compounded now that they have "input" into the gaming media. Choices in the gameplay are becoming a little more widespread now, as it took a few people to point out that the average hentai game has more role-playing than most JRPGs out there. This woke up a number of Japanese developers to the fact that the paint-by-numbers formulaic development style of Square-Enix, with the respective histories of each company, was wearing thin.)