IGN talks about IPLY

Odin

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IGN have posted an article about the recent things going on over at IPLY and about Bis/Fallout 3. Here's a snibblet:<blockquote>Two weeks later, all but two members of the Fallout team were laid off and the project was cancelled. Interplay apparently believed the game could not be finished by 2004. Interestingly, the two members of the team not laid off were those who were previously working for the head of Digital Mayhem on a separate console title prior to moving to Black Isle Studios.

The financial outlook for Interplay is still a bit grim. Millions of dollars in debt with less than a million in the bank, Interplay's decision to cancel the nearly complete (by Black Isle's estimation) Fallout 3 was followed by a green light for the console games Fallout: Brotherhood of Steel 2 (a sequel for a game that hasn't even shipped yet) and Exalted (which doesn't yet have an engine).</blockquote>Actually not much news there, but it sums it up....somewhat..
Link: IPLY report@IGN
 
Interplay's decision to cancel the nearly complete (by Black Isle's estimation) Fallout 3


50% done is what many devs/people have told me, I have seen nothing contrary to this, but that is hardly nearly complete....

man.....these articles keep getting shit way off....
 
kumquatq3 said:
50% done is what many devs/people have told me, I have seen nothing contrary to this, but that is hardly nearly complete....

Out of curiosity, how complete was Jefferson when they cancelled it - about the same percentage?
 
Negative Spin

Negative Spin

Interplay's decision to cancel the nearly complete (by Black Isle's estimation) Fallout 3

Verses

50% done is what many devs/people have told me, I have seen nothing contrary to this, but that is hardly nearly complete....

It may be fast and loose reporting.

It may be negative spin on Interplay's decision to empty their corporate lifeboat of PC projects. Expect to see more as the lurking disgust oozes out of all our syntaxes.

My own acceptance of the "cold-hard decision" has been tainted by the recent coverage of the incestuous shell game this family of game companies has been playing with the funds they have managed to not squander on executive whims and self aggrandizement.

http://www.nma-fallout.com/forum/viewtopic.php?t=3412

Not knowing the context of the Interplay press release, to some unknown investor audience, that all was stable after letting go some redundant employees.

http://www.nma-fallout.com/forum/viewtopic.php?t=3414

Why was there mention of the "SEC" if there wasn't some whistle blower? Some one willing to undertake the suicidal role that all whistle blowers suffer in our skewed and twisted court of public opinion. Is that mud or blood in the water?

The negative spin we will be seeing may be the tip of an iceberg.
There may be a conscious or unconscious "whisper campaign" that will
tar the Interplay corporate image, regardless their last gasp grasp at success, as console only.

Instead of the company ""that brought you Fallout"", it may be ""the company that abandoned Fallout"". Any allusion to RPG aspects in any of their titles will be seen as the shallow RPG standards that action console games tend to dress their dungeon run 'n' guns.

4too
 
Montez said:
Out of curiosity, how complete was Jefferson when they cancelled it - about the same percentage?

A bit further ahead, actually. I've seen statements saying it was 6-9 months from completion which would be something like 75-80% comlete considering that game's development cycle.

Maybe Sammael will correct me with more accurate information though...
:)
 
Interestingly, the two members of the team not laid off were those who were previously working for the head of Digital Mayhem on a separate console title prior to moving to Black Isle Studios.
Nope, sorry. Wrong.

Montez said:
Out of curiosity, how complete was Jefferson when they cancelled it - about the same percentage?
Some things were further along, some were a bit behind, and some were about the same. In the end, it all balances out and I'd say they were both about the same percentage complete. That said, VB was going to be a hell of a lot easier to complete than Jefferson, so it would have been easier to finish.
 
SaintP replyed to this news bit on RPGcodex. I thought he made a great/funny point I forgot all about:

So, the good news is TEAM CHUCK got the axe, the bad news is that so did Black Isle. The funny part is that later on, it's said that the project was cancelled by Darth Molitor and Lord Caen because they didn't think the game would be done by 2004. Of course, it couldn't have helped matters that Darth Molitor was pulling people working on Fallout 3 to work on Fallout Enforcer, could it?
 
kumquatq3 said:
Interplay's decision to cancel the nearly complete (by Black Isle's estimation) Fallout 3


50% done is what many devs/people have told me, I have seen nothing contrary to this, but that is hardly nearly complete....

man.....these articles keep getting shit way off....

Maybe 50% complete from where the developers would see the game has complete but compared to the forced date by interplay, it would be much closer to completion? Say the full game would TRUELY be finished by january 2005 but interplay would force it out june 2004 :-\.
 
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