if( Complex_Float_Stage == 0 ) then begin
float_msg(dude_obj, message_str(NAME,670), FLOAT_COLOR_NORMAL);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(3), 3);
end
else if( Complex_Float_Stage == 1 ) then begin
float_msg(dude_obj, message_str(NAME,671), FLOAT_MSG_GREEN);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(3), 3);
end
else if( Complex_Float_Stage == 2 ) then begin
float_msg(dude_obj, message_str(NAME,680), FLOAT_COLOR_NORMAL);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(6), 3);
end
else if( Complex_Float_Stage == 3 ) then begin
float_msg(dude_obj, message_str(NAME,681), FLOAT_MSG_GREEN);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(6), 3);
end
else if( Complex_Float_Stage == 4 ) then begin
float_msg(dude_obj, message_str(NAME,690), FLOAT_MSG_GREEN);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(6), 3);
end
else if( Complex_Float_Stage == 5 ) then begin
float_msg(dude_obj, message_str(NAME,700), FLOAT_MSG_GREEN);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(3), 3);
end
else if( Complex_Float_Stage == 6 ) then begin
gfade_out(600);
gfade_in(600);
float_msg(dude_obj, message_str(NAME,710), FLOAT_MSG_GREEN);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(3), 3);
end
else if( Complex_Float_Stage == 7 ) then begin
float_msg(dude_obj, message_str(NAME,720), FLOAT_COLOR_NORMAL);
Complex_Float_Stage += 1;
add_timer_event( self_obj, game_ticks(3), 3);
gfade_out(ONE_GAME_SECOND);
move_to(dude_obj,21054,0);
game_ui_enable;
gfade_in(ONE_GAME_SECOND);
end