DeathclawBob
First time out of the vault
Hello everyone. New poster, but I've been coming on and off since I reinstalled FO1 and FO2 a couple weeks ago. Played FO straight through without thinking of mods, but decided that I'd mod FO2 once I beat FO again.
Anyways, I patched Killap's for the bugfixings, added Miria and decided that I don't want to modify it too heavily, I'm just going to add some new big guns (Curse you, dude_obj, I SO want to make some of those weapons, I'm drooling) and tweak the NPCs' stats a bit.
Well, I've spent a few days recording down all the information on NPCs and items, and now that I'm going to edit guns and bullets, it occurred to me that I don't know how hits are handled by the game.
So, for instance, I shoot a gauss rifle with 32-43 damage at someone with PA MkII, does min. damage go like:
32*DmgMult for initial damage, then -18 for Threshhold, then *DRmodified_for_armor-ammo? For a total min of 18. Or:
(32-Thresh)*DmgMult*DRmodified_for_armor-ammo for a total of 12.6?
And the same for the max.
Sort of wondering so I don't make grossly overpowered mistakes.
Anyways, I patched Killap's for the bugfixings, added Miria and decided that I don't want to modify it too heavily, I'm just going to add some new big guns (Curse you, dude_obj, I SO want to make some of those weapons, I'm drooling) and tweak the NPCs' stats a bit.
Well, I've spent a few days recording down all the information on NPCs and items, and now that I'm going to edit guns and bullets, it occurred to me that I don't know how hits are handled by the game.
So, for instance, I shoot a gauss rifle with 32-43 damage at someone with PA MkII, does min. damage go like:
32*DmgMult for initial damage, then -18 for Threshhold, then *DRmodified_for_armor-ammo? For a total min of 18. Or:
(32-Thresh)*DmgMult*DRmodified_for_armor-ammo for a total of 12.6?
And the same for the max.
Sort of wondering so I don't make grossly overpowered mistakes.