increasing Fallout 1 level cap?

Sduibek

Creator of Fallout Fixt
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dudejo001 said:
What about XP rewards? Is that value in the PRO files or would SFall be needed?
XP given when killing a critter is in the PRO files, but the cap of level 21 seems to be hard-coded.
 
Always hate 21 level barrier. In Fallout 1 will be very very very hard to reach 99 level but I want much to face this.
 
Prosatanos said:
Always hate 21 level barrier. In Fallout 1 will be very very very hard to reach 99 level but I want much to face this.
Agreed.

I mean honestly, there's not much reason to level past 21. As Lexx mentions in one of the threads I linked to.

But, it's fun for some people to level excessively, reasonable or not :D
 
Sduibek said:
But, it's fun for some people to level excessively, reasonable or not :D
YES
With F1 to F2 engine this will be fact,I think.But I hope to have other way,way in Fallout 1 engine.
Sduibek, you better know this.
 
Yes, in Fallout 2 engine I'll probably have options, like player can choose limit to be 21, 50, or 99. (for example)

Not sure if I can get it working in Fallout 1 engine but I'm going to do my best :)

EDIT: It's possible to reduce Total Exp Earned from script. Let's see if can reduce player level too...

EDIT2: get_pc_stat is Player Level, but there's no set_pc_stat command...
 
Since I don't know how to actually change the code tables to allow true levelups beyond 21, looks like these are the only things that can be given after Level 21:

1) Available skill points.
2) Increase to any of the SPECIAL stats. (this would have to be done via a dialog window but it works)

However, if the player already has the ability to choose a Perk (for example, for reaching Level 3) then at that point, "give_critter_trait" (which is actually the command used to give perks, in this case) actually does work, and they still have the option to choose a Perk even after one was given via script. Which is very clumsy and not something I'd like to implement.

So that begs the question, after level 21 should a 1-point stat increase in a chosen stat be allowed each level or every 3 levels? (to make up for not getting any more Perks and HP) Or is it just a terrible idea to allow allocation of stat points at all and should only give skill points.
 
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