Independent ending questions

Atomic Postman

Vault Archives Overseer
So, I just finished NV as Good Karma independent, overall, it seemed like a good ending, except a few things bugged me:

1. So, a few people said that the wasteland was anarchic, does this mean complete chaos all over the mojave?

2. Does the independence mean that the courier couldn't form a massive ally group out of all the allies and friends he made during the game (Like the BoS, Remnants, The Kings etc.) to take care of and defend the Mojave and every town would be free for all?

Is this ending supposed to be interpreted as Freedom from all the large nations, but at the cost of law and order?

I didn't really understand what this independence really meant, the ending slides kind of took a 180 turn, with everyone being totally happy at first, and then suddenly I'm told that the Mojave is worse than before.
 
Many of the ending slides are based on what you did during the sidequests. This is especially if you were Independent.

The difference between your character having good karma and bad karma is whether there is overall freedom or anarchy respectively.

I think some of your latter slides may not have gone well because of sidequests...

Also, what did you do to the Securitron Army? Did you destroy it or did you reprogram it to follow your commands? Because this army is how your character imposes order and defends the Mojave and if you destroyed it there really isn't any way to have much order or defense in the Mojave...
 
Verd1234 said:
Many of the ending slides are based on what you did during the sidequests. This is especially if you were Independent.

The difference between your character having good karma and bad karma is whether there is overall freedom or anarchy respectively.

I think some of your latter slides may not have gone well because of sidequests...

Also, what did you do to the Securitron Army? Did you destroy it or did you reprogram it to follow your commands? Because this army is how your character imposes order and defends the Mojave and if you destroyed it there really isn't any way to have much order or defense in the Mojave...


No, I'm pretty sure I got the best endings for my sidequests, it was more like the boomers and the Followers slides that bothered me.

I finished with good karma and a army of fully upgraded securitrons.
 
AlphaPromethean said:
So, I just finished NV as Good Karma independent, overall, it seemed like a good ending, except a few things bugged me:

1. So, a few people said that the wasteland was anarchic, does this mean complete chaos all over the mojave?

It is anarchy in the literal sense, without a central ruler. How chaotic it is depends entirely on your actions (if your Courier stabilized things, it's going to be ok).

2. Does the independence mean that the courier couldn't form a massive ally group out of all the allies and friends he made during the game (Like the BoS, Remnants, The Kings etc.) to take care of and defend the Mojave and every town would be free for all?

Depends on your Courier.

Is this ending supposed to be interpreted as Freedom from all the large nations, but at the cost of law and order?

No. It depends on your Courier.

I didn't really understand what this independence really meant, the ending slides kind of took a 180 turn, with everyone being totally happy at first, and then suddenly I'm told that the Mojave is worse than before.

That's because instead of large, established nations or a pre-War genius you are installing yourself as the ruler, which is a great unknown and essentially preserves the status quo of the Mojave as a contested zone.

Unless your Courier is exceptional.
 
Because it is as strong as the Courier, instead of having a strong, central authority. It will be contested.
 
I imagine a smart courier would eventually establish a central authority. They should have the means to do it: securitrons, probably all of House's caps, alliances with powerful groups, etc...
 
I would think the overall state of the wasteland was left ambiguous and largely unchanged during the independent ending largely because of what most of the posts already made in this thread have centered on-- it all depends on your courier. There was really no way for the devs to know and account for what your intentions and your character's capabilities were, apart from the half-measure of using your karma as a signpost. That's one of the main reasons I tend to cleave to one of the other major factions. There's just more meat to their endings.
 
The "meat" of the ending doesn't bother me that much. I like the fact the independent ending leaves the state of the wasteland up to my own imagination.
 
So, what I'm getting is that its for the most part, left up to the players imagination and depends on the courier and their allies.

hmm.

I'm not sure whether I prefer this over House's ending.
 
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