Interesting idea (maybe) that just came to me...

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This is an idea that just hit my mind. Mayhaps, however, this has been posted before. I'd like to here your ideas on this later too...good or bad. JUST NO FLAMING! Hehehe. Anway...:

The plot setting, meaning the time in the game where you start the story, might be interesting along these lines. As you were growing up, you had pretty much a normal life in the wastes. You felt you were different somehow from other people. Your mother (cliche for most heroes, eh? Seeing as how your father succomed to some fate) raised you as best she could on her own. She always told you you were destined for some sort of greatness, now whether she knew something, or just to make you feel special in a way. To support her "saying" she had you trained in certain skills growing up (skills you choose when you create your character).
One day, when you are a young man/woman, you are sent on a caravan trip that would normally be about a 5 day trip. Along the way, however, your caravan is sacked and everyone is killed except for you...mostly because you were injured, knocked unconsious and left for dead. You awake with the realization of what happened. You remember the route you've taken and head for home. ONLY to have your emotions purged with the sight of your entire town/village burned to the ground by simple ruthless raiders...or so YOU think.
You find your mother, dead...your anger is raging and you are feeling lost. you look around to see the damage and come across this note to your mother from an anonymous person...about you. You decide to search him out...for answers. Along the way (whole game) you find out your father was an 'important' man. You also find you ARE destined for greatness......

What that would be would be up to Interplay. I don't think this is a bad idea at all. All of the events would be in a primative post-apocolyptic setting, of course. This isn't the whole game, just....a prologue so to speak. PLEASE PLEASE post your feelings on this idea. I feel (though probably not gonna be) this would be a decent, if not good, plot.

M.E.
 
Im sorry but didnt they do a plot sort of like this in Baldur's Gate???? The whole find-out-who-you-really are plot??? I could be wrong but I SWEAR I saw this in another Interplay game...
 
The find-out-who-you-really-are plot is indeed one of the most (ab)used plots in (not only) the gaming industry. Besides BG, you can find it in System Shock, Revenant (OK, that one's find-out-who-you-really-WERE) etc. etc.

This said, the "go-find-gizmo- (or magic item, A. C. Clarke anyone?) -to-save-village/city/race-and-save-the-whole-world/universe/existence-in-the-process is even cornier.

As long as you make it a *good* story with lots of twists (hey, maybe even several different possibilities!) I'd be happy with it.
 
I dont like it(I have a discriminating taste)

Find out who you are....been there done that.......

and the whole plot you stated is a "You have to"
"you" "get your" "have your" "make your" "choose your" "find your"...

That gets boring in my opinion.....
I liked how the first fallout game wasnt about you at all. In matter of fact you were sent out into the wastes in the first one by luck of the draw...

It wasnt about you in any way... it was about the vault.....it was about the wasteland...it was about the brotherhood of steel... it was about getting used to a new cruel world. it was about re-discovering a lost civilization which is very familiar to us... it was about saving your own people....it contained a minimum of "you"

In fallout 2, it was about you, you were the chosen one, you already had special status, you had to go off and find the geck, and you had to save your village... it shifted the focus into the character itself.

This plot of yours does so, I'm sure others will disagree with me, it sounds very well thought out, except I prefer when the game shifts focus to the atmosphere... rather than the characters...


Not tryna offend ya or anything, but I just like a broader perspective in my games.
 
Ugh.. cliché...

>This is an idea that just
>hit my mind. Mayhaps, however,
>this has been posted before.
>I'd like to here your
>ideas on this later too...good
>or bad. JUST NO FLAMING!
>Hehehe. Anway...:

It's only flaming if you attack the person's character, not the opinion.

>The plot setting, meaning the time
>in the game where you
>start the story, might be
>interesting along these lines. As
>you were growing up, you
>had pretty much a normal
>life in the wastes. You
>felt you were different somehow
>from other people. Your mother
>(cliche for most heroes, eh?
>Seeing as how your father
>succomed to some fate) raised
>you as best she could
>on her own. She
>always told you you were
>destined for some sort of
>greatness, now whether she knew
>something, or just to make
>you feel special in a
>way. To support her "saying"
>she had you trained in
>certain skills growing up (skills
>you choose when you create
>your character).
> One day, when you
>are a young man/woman, you
>are sent on a caravan
>trip that would normally be
>about a 5 day trip.
>Along the way, however, your
>caravan is sacked and everyone
>is killed except for you...mostly
>because you were injured, knocked
>unconsious and left for dead.
>You awake with the realization
>of what happened. You remember
>the route you've taken and
>head for home. ONLY to
>have your emotions purged with
>the sight of your entire
>town/village burned to the ground
>by simple ruthless raiders...or so
>YOU think.
> You find your mother,
>dead...your anger is raging and
>you are feeling lost. you
>look around to see the
>damage and come across this
>note to your mother from
>an anonymous person...about you. You
>decide to search him out...for
>answers. Along the way (whole
>game) you find out your
>father was an 'important' man.
>You also find you ARE
>destined for greatness......

Oh c'mon, this sounds so cliché. It reminds me of the storyline behind some of the old Final Fantasy games. Some "special" hero loses his family to a bunch of bad guys and must seek them out only to find out that they're covering up a darker secret which could destroy the world, and he alone must save the world.

Where's the plot twists? Wheres the intricate storyline? How does this fit into a dynamic RPG?

-Xotor-

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I swear I saw something like this in a movie once:

Some guy tells this kid he has special powers. His father had special powers too. The kid doesn't believe him. The kid returns home to see his family slaughter. The old man tells him the bad guys did it, and so they take a li'l trip together. The guy teaches the kid some basic special powers. Later, the kid witnesses the guys death. The kid then decides to use his special powers against the bad guys, and finds some things about himself along the way.

Remember this movie? It was called Star Wars. The plot has been done over and over again since then (it was probably done before as well).

I'm really sick of these, "You are special," games. I think your greatness should be defined in your characters decisions, and not something pre-determined at the start.

Skie
 
>I swear I saw something like
>this in a movie once:


>Some guy tells this kid he
>has special powers. His
>father had special powers too.
> The kid doesn't believe
>him. The kid returns
>home to see his family
>slaughter. The old man tells
>him the bad guys did
>it, and so they take
>a li'l trip together.
>The guy teaches the kid
>some basic special powers.
>Later, the kid witnesses the
>guys death. The kid
>then decides to use his
>special powers against the bad
>guys, and finds some things
>about himself along the way.

Yay I guessed it was star wars ahead of time:)

>Remember this movie? It was
>called Star Wars. The
>plot has been done over
>and over again since then
>(it was probably done before
>as well).


Yeah, it was launched at the wall and smeared around several times.



>I'm really sick of these, "You
>are special," games. I
>think your greatness should be
>defined in your characters decisions,
>and not something pre-determined at
>the start.


Now That I can agree with.... In Fallout 1, you were a nobody, from the vault... you had to choose your immage, you had to choose your destiny, and you had to use your imagination for the characters past with the exception of the little bio on the premade characters... It kicked ass...


In Fallout 2, you were a sombody. You're destiny was chosen... You were the chosen one... You had a reputation in your own village,...you still had to earn one elsewhere...but that was extremely simple...You knew you're past...where you were coming from, your predecessors werent nobodies...

It was still awsome, because it used the fallout engine, and had that almost real feeling that I associate with fallout games... but it was bone dry of plot... because it was a "You are" plot.



>Skie


Skie? Now that I can't agree with, lol just kiddin.

Ciao(I'll probably actually be sitting here all day answering the message board, so not really ciao).
 
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