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Guest
Guest
This is an idea that just hit my mind. Mayhaps, however, this has been posted before. I'd like to here your ideas on this later too...good or bad. JUST NO FLAMING! Hehehe. Anway...:
The plot setting, meaning the time in the game where you start the story, might be interesting along these lines. As you were growing up, you had pretty much a normal life in the wastes. You felt you were different somehow from other people. Your mother (cliche for most heroes, eh? Seeing as how your father succomed to some fate) raised you as best she could on her own. She always told you you were destined for some sort of greatness, now whether she knew something, or just to make you feel special in a way. To support her "saying" she had you trained in certain skills growing up (skills you choose when you create your character).
One day, when you are a young man/woman, you are sent on a caravan trip that would normally be about a 5 day trip. Along the way, however, your caravan is sacked and everyone is killed except for you...mostly because you were injured, knocked unconsious and left for dead. You awake with the realization of what happened. You remember the route you've taken and head for home. ONLY to have your emotions purged with the sight of your entire town/village burned to the ground by simple ruthless raiders...or so YOU think.
You find your mother, dead...your anger is raging and you are feeling lost. you look around to see the damage and come across this note to your mother from an anonymous person...about you. You decide to search him out...for answers. Along the way (whole game) you find out your father was an 'important' man. You also find you ARE destined for greatness......
What that would be would be up to Interplay. I don't think this is a bad idea at all. All of the events would be in a primative post-apocolyptic setting, of course. This isn't the whole game, just....a prologue so to speak. PLEASE PLEASE post your feelings on this idea. I feel (though probably not gonna be) this would be a decent, if not good, plot.
M.E.
The plot setting, meaning the time in the game where you start the story, might be interesting along these lines. As you were growing up, you had pretty much a normal life in the wastes. You felt you were different somehow from other people. Your mother (cliche for most heroes, eh? Seeing as how your father succomed to some fate) raised you as best she could on her own. She always told you you were destined for some sort of greatness, now whether she knew something, or just to make you feel special in a way. To support her "saying" she had you trained in certain skills growing up (skills you choose when you create your character).
One day, when you are a young man/woman, you are sent on a caravan trip that would normally be about a 5 day trip. Along the way, however, your caravan is sacked and everyone is killed except for you...mostly because you were injured, knocked unconsious and left for dead. You awake with the realization of what happened. You remember the route you've taken and head for home. ONLY to have your emotions purged with the sight of your entire town/village burned to the ground by simple ruthless raiders...or so YOU think.
You find your mother, dead...your anger is raging and you are feeling lost. you look around to see the damage and come across this note to your mother from an anonymous person...about you. You decide to search him out...for answers. Along the way (whole game) you find out your father was an 'important' man. You also find you ARE destined for greatness......
What that would be would be up to Interplay. I don't think this is a bad idea at all. All of the events would be in a primative post-apocolyptic setting, of course. This isn't the whole game, just....a prologue so to speak. PLEASE PLEASE post your feelings on this idea. I feel (though probably not gonna be) this would be a decent, if not good, plot.
M.E.