Interesting ideas from the TODO.TXT in master.dat\data (Weapons -- Grenade Launcher attachment?) (StunGun -- causes loss of 1? turn?) (Plasma/Laser that bursts?) -- Carbine? (Flare gun?) (Grenades -- being able to set # of turns/fuse?) (Grenades -- Frag -- larger blast radius?) (Grenades -- ability to drop 'lit' grenades?) (Grenades -- Phosphorous/Tear-gas -- causes temporary blindness?) (Trip-wire explosive/motion-detector explosive?) (Explosives triggering other explosives?) (Exploding Barrels?) (Auto-pickup thrown weapons? -- at end of, or after, combat?) (Drug dart gun?) (Drugs -- one that performs explosion on player?) (Monsters -- sand shark, birds?) (Remote "robot" walking bombs?) (Spiked armor -- should increase HtH Dmg?) (Armor -- that can reduce/eliminate criticals?) (Armor -- that has lighting/inherent night-vision?) (Mad Max armor: should give Charisma perk?) (Special critter attacks -- "Diseased" rats, paralysis (lowers AP), acid?) Critters should sometimes attack the weak? (Send party members on "missions"? Like defend, attack, run, hide, distract, etc.?) AI -- smart enough to target groups w/area-effect weapons, instead of lone individuals? Should critters reload with extra AP's? (Some critters should hold back (behind cover?) some times?) Smart Enemies: Spread out if opponent has area attack weapon? (Rnd encounters in towns? (esp. after town is dead?)) (Random encounters where a town is attacked?) (Retreat/Fall-back hotkeys?) Armor Piercing weapons should only get AP bonus vs. their target, not nearby targets that got caught in the blast? (Detect Damage source (weapon) in damage_p_proc? (Detect Damage Type when in damage_p_proc?) (Can damage threshold be negative? -- to take extra damage from certain types of damage.) Detect: Plastic explosive? (Change the way poison works?) (Books: Intelligence should affect point value?) (Pipboy 2000: Add a critter section that shows pix & info -- perhaps the crit. hit charts?) (Pipboy: add ability to have pictures in holodisks?) (Geiger counter tracks radiation on worldmap???) There is a huge list in that file ... these were ones I picked out that I thought were either interesting or perhaps doable with some new scripts.