Nadrin
First time out of the vault
Sometime next week I'm going to be a Game Master leading a pen and paper RPG session set in the Fallout universe (1 & 2, I don't care nor like later games). Of course I'll be using the excellent "Fallout Pen and Paper" 2.0 by Jason Mical (thanks Wintermind for pointing me in this direction!).
The problem is none of the players played any of the Fallout games (well one of them played some Fallout 1 but not much).
So what are your ideas for properly introducing them to the Fallout universe? I want to make a strong stance that while it's a post-apocalyptic world it's nothing like Neuroshima or Mad Max. I want to convey the distinctive 1950s "atomic age" atmosphere mixed within the depressive ruined world, art deco/googie architecture feel, and strong retro-futurism (vacuum tubes based computers from 1960s, old VT100 like CRT terminals etc). And yet they need to understand that it all co-exist with hard sf technology, verti-birds, plasma/laser weaponry, power armors etc.
I'm going to show them intro movies of both Fallout 1 and 2, print a lot of pictures of 1950s USA, some propaganda posters of that era, print a lot of artwork from the game (stat/perk pictures etc) and last but not least play them some proper in-game music.
But what else I can do to make sure they understand the world they are playing their characters in? I appreciate any suggestions.
The problem is none of the players played any of the Fallout games (well one of them played some Fallout 1 but not much).
So what are your ideas for properly introducing them to the Fallout universe? I want to make a strong stance that while it's a post-apocalyptic world it's nothing like Neuroshima or Mad Max. I want to convey the distinctive 1950s "atomic age" atmosphere mixed within the depressive ruined world, art deco/googie architecture feel, and strong retro-futurism (vacuum tubes based computers from 1960s, old VT100 like CRT terminals etc). And yet they need to understand that it all co-exist with hard sf technology, verti-birds, plasma/laser weaponry, power armors etc.
I'm going to show them intro movies of both Fallout 1 and 2, print a lot of pictures of 1950s USA, some propaganda posters of that era, print a lot of artwork from the game (stat/perk pictures etc) and last but not least play them some proper in-game music.
But what else I can do to make sure they understand the world they are playing their characters in? I appreciate any suggestions.