Damien 'Puuk' Foletto answered a question about animations for the CNPCs/Ghouls/Mutants and why JE ealier said they didn't have time to do that many animations:<blockquote>It's all about the animations. The PC will have far more animations because of all the skills and the development of the skills (fancier moves and perks that add to the skills). NPC's won't need all these extra animations, but the CNPC's will reflect change in armor, etc. That stuff is pieced together just like the PC's. So if you want your CNPC to run around in a dress (for example) and put it in their equip slot, they'll look like they're running around in a dress.</blockquote>The funny thing is tho, they've ealier said that they done the RT/TB system evidently working on the rest right now so why no time to do animations ? Of course it's alot of work, but hey let's face it..this game won't come out for another year or so (seems like alot of time for me).
Linky: Thread
And in a thread about motorcycles in Fallout 3, JE appeared and said this:<blockquote>Motorcycles running on SECs or MFCs are just as feasible as a Highwayman, but there is always the companion NPC problem. You could only carry three, max, even with a sidecar.</blockquote>Sounds sane enough..
Linky: Thread
And in a thread about motorcycles in Fallout 3, JE appeared and said this:<blockquote>Motorcycles running on SECs or MFCs are just as feasible as a Highwayman, but there is always the companion NPC problem. You could only carry three, max, even with a sidecar.</blockquote>Sounds sane enough..