Morbus
Sonny, I Watched the Vault Bein' Built!

Next Generation has put up an interview with Emil Pagliarulo, Fallout 3's Lead Designer, and that's what he asks himself:<blockquote>”I look at Fallout when I play it every day, and I sometimes think that there's a lot of old-school hardcore PC stuff in there too, and part of me thinks, 'God, is this too inaccessible for console players?'”</blockquote>Although this is a bit of a certificate of incompetence for console players, I don't think that was his intention:<blockquote>People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.</blockquote>So his certificate of incompetence would actually apply... to himself... Thankfully, that's not the case:<blockquote>(...) we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.</blockquote>Right.
The interview is a partial transcription of a podcast. To fully transcribe a bit the Next Gen only covered partially (this bit is going to be hard to swallow):<blockquote>It's funny too...I kind of feel the same way because I'm not in the circle of the people that might be close to No Mutants Allowed or very hardcore-into-the-Elder-Scrolls franchise. I played Morrowind, but Oblivion is the one I played most extensively. As a guy that didn't play these PC RPGs, I agree, for the average person it actually was a little overwhelming and good for you guys for selling that many copies of what I would almost consider a hardcore PC RPG on the console.
I think we're starting to find now that there is a market for that on console. People like myself and people who work [here] kind of grew up as hardcore PC guys and now we're older, we have kids, we don't have that much time so we're in transition, we're console players now. But we still have those PC game sensibilities. Y'know, those are the games that we liked, so I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.</blockquote>Link: Fallout 3 and the Console Masses @ Next Generation.
Link: Game Theory podcast, where the interview is from.
Spotted at Kotaku and Fallout 3: APNB.
Thanks Mungrul.
The interview is a partial transcription of a podcast. To fully transcribe a bit the Next Gen only covered partially (this bit is going to be hard to swallow):<blockquote>It's funny too...I kind of feel the same way because I'm not in the circle of the people that might be close to No Mutants Allowed or very hardcore-into-the-Elder-Scrolls franchise. I played Morrowind, but Oblivion is the one I played most extensively. As a guy that didn't play these PC RPGs, I agree, for the average person it actually was a little overwhelming and good for you guys for selling that many copies of what I would almost consider a hardcore PC RPG on the console.
I think we're starting to find now that there is a market for that on console. People like myself and people who work [here] kind of grew up as hardcore PC guys and now we're older, we have kids, we don't have that much time so we're in transition, we're console players now. But we still have those PC game sensibilities. Y'know, those are the games that we liked, so I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.</blockquote>Link: Fallout 3 and the Console Masses @ Next Generation.
Link: Game Theory podcast, where the interview is from.
Spotted at Kotaku and Fallout 3: APNB.
Thanks Mungrul.