InTheOnlineAsbestosSuit
Look, Ma! Two Heads!
I want to get into making my own Fallout 3 mods, starting with making a couple of custom weapons. However, I have no experience with moding the new game. I've done some moding for Fallout 1 and 2, but it's obviously a whole different ball game to mod for the Bethesda engine.
In the real world, I'm a gunsmith. So, I want to put some of the guns that I've created into the game, starting with my .357 custom Ruger Blackhawk:
I assume I'd have to make whole new models and probably animations. I figure that the reload animation would be the most complicated: it's a single action, so you'd have to load the rounds individually through the loading gate on the right side of the gun. I figure that if it was too complicated to do that, in an early version of the mod I might just do something simple for it, like have the gun hand drop down ala Goldeneye for about 20 seconds and come back up.
Either way, I imagine it'd be a pretty decent amount of work to do it well. Which I wouldn't mind doing, I just have no idea how. Is the process too complex for a newbie to learn? Should I start with something simpler?
In the real world, I'm a gunsmith. So, I want to put some of the guns that I've created into the game, starting with my .357 custom Ruger Blackhawk:
I assume I'd have to make whole new models and probably animations. I figure that the reload animation would be the most complicated: it's a single action, so you'd have to load the rounds individually through the loading gate on the right side of the gun. I figure that if it was too complicated to do that, in an early version of the mod I might just do something simple for it, like have the gun hand drop down ala Goldeneye for about 20 seconds and come back up.
Either way, I imagine it'd be a pretty decent amount of work to do it well. Which I wouldn't mind doing, I just have no idea how. Is the process too complex for a newbie to learn? Should I start with something simpler?