Hello..
I recently took Fo2 for a spin agin..
this time I'm interested if it's possible to set enclave on oil rig ( including those nasty turrets to not attack on sight if me and my party all wear some kind of power armor
( i know Lexx made such a script for Fo EtTu in cathedral underground if dude and party wear CoC robes and CoC badges, there is no hostility on sight, until dude or party remove robes or attack.)
i wanted to have a similar mechanics for Oil Rig for dude and all humanoid party wearing some kind of power armor PA HPA APA or APAmk2.
the non hostility would be to dude with sulik, vic, cassidy, myron, lenny ( if configured to change appearance), and the EPA NPCs ( could be a global rule of some kind that would also take all the new modded in humanoid npcs wearing any form of power armor..
also a similar rule for inner city of Vault city regarding Lenny.. if lenny would wear robes or any form of power armor (with change appearance to those types) gate guards wouldn't midd him and folks inside wouldn't be hostile..
is the above possible from a global script?
weird thing is the power armor rule works for dude, and since there's the car glitch ( engine treats the car as npc, and since dude doesn't have the car on oil rig he can waltz around with one humanoid party NPC.. cold this be set for all party human members + lenny if they all wear power amor?
as for the amount of power armor if playing legitly a.k.a no infinite party mods a.k.a dude + 5 NPCs
there s enaugh armors in the game without additional purchases from shi ( yes the Shi sell Power armor though their shop spawn is not 100%)
However in Fo2 there are total of 3x Power Armors (1x in Military Base 1x in BoS Hideout in san Fran and 1x in Armory on top floor in the oil Rig- room next to gaussriflemen) one advanced power armor in Navarro armory, and one advanced power armor mk2 in oil rig barracks the one to the left of shockplate maze room..
a total of 5 power armors so a dude + 4 NPCs plus an infinite amount of power armors from the Shi..
I recently took Fo2 for a spin agin..
this time I'm interested if it's possible to set enclave on oil rig ( including those nasty turrets to not attack on sight if me and my party all wear some kind of power armor
( i know Lexx made such a script for Fo EtTu in cathedral underground if dude and party wear CoC robes and CoC badges, there is no hostility on sight, until dude or party remove robes or attack.)
i wanted to have a similar mechanics for Oil Rig for dude and all humanoid party wearing some kind of power armor PA HPA APA or APAmk2.
the non hostility would be to dude with sulik, vic, cassidy, myron, lenny ( if configured to change appearance), and the EPA NPCs ( could be a global rule of some kind that would also take all the new modded in humanoid npcs wearing any form of power armor..
also a similar rule for inner city of Vault city regarding Lenny.. if lenny would wear robes or any form of power armor (with change appearance to those types) gate guards wouldn't midd him and folks inside wouldn't be hostile..
is the above possible from a global script?
weird thing is the power armor rule works for dude, and since there's the car glitch ( engine treats the car as npc, and since dude doesn't have the car on oil rig he can waltz around with one humanoid party NPC.. cold this be set for all party human members + lenny if they all wear power amor?
as for the amount of power armor if playing legitly a.k.a no infinite party mods a.k.a dude + 5 NPCs
there s enaugh armors in the game without additional purchases from shi ( yes the Shi sell Power armor though their shop spawn is not 100%)
However in Fo2 there are total of 3x Power Armors (1x in Military Base 1x in BoS Hideout in san Fran and 1x in Armory on top floor in the oil Rig- room next to gaussriflemen) one advanced power armor in Navarro armory, and one advanced power armor mk2 in oil rig barracks the one to the left of shockplate maze room..
a total of 5 power armors so a dude + 4 NPCs plus an infinite amount of power armors from the Shi..