Is the BoS an anarchist group?

Planet Threepwood

First time out of the vault
I was wondering, in Fallout 2 we saw much bigger governments than in Fallout 1. I think it was really clear that both the NCR and Vault City were trying to expand, it probably wouldn´t take long for both cities (and maybe others that we had no contact with) to try and form a bigger government.

Now, where would the BoS stand on that? Something close to a "country" wouldn´t be good for them, they would end up losing their freedom to act and would be turned into some kind of research division for the new government, wouldn´t they?

Would a huge political struggle be a good background for Fallout 3? I mean, I do like the whole "Search for an especific item, return and then go fight the weird threat to mankind" thing, but I would really like a new story dealing with you trying to reshape the world into what you think would work best. Siding with the BoS to stop the unification, helping some dictator to rise or helping build a republic. Things like that.
 
euhm, do you even know what an anarchist is? if you do, you shouldn't be asking if the BoS is anarchist...

and the BoS has made a clear point of not getting involved in "ruling" or joining some new "state". so scratch that idea.
 
Sure, let's completely forget about Fallout 1, and completely adopt the bullshit of FOT and F:POS....and Van Buren.

Seriously, go back and play Fallout 1 and learn of their involvement with The Hub and other locations, mostly independent and isolationist save for their attention to that which threans even them, and some trading.

They were hardly anarchistic, unless you went by some half-ass designer's continued attempts at bastardizing them.
 
Well, actually there is one lead to the Brotherhood's political course in The NCR Holodisc that we get in Fallout 2: there it says that the NCR is composed of the states of Shady, Hub, Maxson, Los Angeles and Dayglow (correct me if I'm missing one or two, or if the name of the holodisc is wrong).

Now, in my opinion, the reason to name a state member of the NCR as Maxson, is probably because that state is under Brotherhood government. I don't mean that the Brotherhood, as an organization, is under NCR control, but surely they must have some treaty concerning mutual defense, common laws regarding civilians, or something like this.
 
Makenshi said:
Well, actually there is one lead to the Brotherhood's political course in The NCR Holodisc that we get in Fallout 2: there it says that the NCR is composed of the states of Shady, Hub, Maxson, Los Angeles and Dayglow (correct me if I'm missing one or two, or if the name of the holodisc is wrong).

Now, in my opinion, the reason to name a state member of the NCR as Maxson, is probably because that state is under Brotherhood government. I don't mean that the Brotherhood, as an organization, is under NCR control, but surely they must have some treaty concerning mutual defense, common laws regarding civilians, or something like this.
No.
The BoS helped Shady Sands get started as NCR after Fallout. Hence it is likely that they named one of their constituent states after the BoS.
 
Makenshi said:
Well, actually there is one lead to the Brotherhood's political course in The NCR Holodisc that we get in Fallout 2: there it says that the NCR is composed of the states of Shady, Hub, Maxson, Los Angeles and Dayglow (correct me if I'm missing one or two, or if the name of the holodisc is wrong).
I thought the Hub was completely destroyed by mutants... When you finish Fallout you get the movie about what happens to what place, in that movie I saw (I could be wrong since it doesn't work on my pc, so i haven't seen it for a long time) that the Hub was destroyed by mutants who survived the "war" with thee humies. And as for Los Angeles... wouldn't you say it's a bit far away to join oneanother?

Anyway, I believe the Brotherhood would still be a free and independent army. The reason for this thought is that they are located in a lot of towns in Fallout 2. that means they are not bound to 1 state in particular
 
Bullseye said:
I thought the Hub was completely destroyed by mutants... When you finish Fallout you get the movie about what happens to what place, in that movie I saw (I could be wrong since it doesn't work on my pc, so i haven't seen it for a long time) that the Hub was destroyed by mutants who survived the "war" with thee humies. And as for Los Angeles... wouldn't you say it's a bit far away to join oneanother?

Welcome to multiple location-based outcomes. What is a "true" outcome for one playthrough isn't necessarily true for another. :)

It was a pity that they didn't take into account the actions of the player in Fallout 1 for Fallout 2, but that's a level of complexity unattempted since Wizardry games, and has never been given any real depth for the big import craze of the early 90's.

Or it was to a level of complexity that Feargus' fat lazy ass couldn't SLAM DUMP!
 
Bullseye said:
Makenshi said:
Well, actually there is one lead to the Brotherhood's political course in The NCR Holodisc that we get in Fallout 2: there it says that the NCR is composed of the states of Shady, Hub, Maxson, Los Angeles and Dayglow (correct me if I'm missing one or two, or if the name of the holodisc is wrong).
I thought the Hub was completely destroyed by mutants... When you finish Fallout you get the movie about what happens to what place, in that movie I saw (I could be wrong since it doesn't work on my pc, so i haven't seen it for a long time) that the Hub was destroyed by mutants who survived the "war" with thee humies. And as for Los Angeles... wouldn't you say it's a bit far away to join oneanother?

Anyway, I believe the Brotherhood would still be a free and independent army. The reason for this thought is that they are located in a lot of towns in Fallout 2. that means they are not bound to 1 state in particular

Dude, U.S. has it's own territory, but are not military bound to it because they have 702 bases in 132 countries. Why the hell the Brotherhhod couldn't be politically bound to the NCR and have bases outside it's frontiers?
 
Roshambo said:
It was a pity that they didn't take into account the actions of the player in Fallout 1 for Fallout 2, but that's a level of complexity unattempted since Wizardry games, and has never been given any real depth for the big import craze of the early 90's.

Or it was to a level of complexity that Feargus' fat lazy ass couldn't SLAM DUMP!
It's typical for Interplay.
The same thing has happened with Baldur's Gate 2, where in the middle of the story player was forced to use NPCs that died/weren't in his/her party in BG just because developers were too lazy to import them into BG2.
 
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