Is there a Miria mod that is compatible with the latest RP ?

desmond5

First time out of the vault
Hello,

Is there a version of Miria mod that is compatible with the latest version of restoration project ?

I tried making my own version of the by step-by-spetting through the "Building a bette Miria mod" article ( http://falloutmods.wikia.com/wiki/Building_a_Better_Miria_Mod ). I changed the critter proto numbers from 545 - 550 to 610 - 615 (and therefore pid's from 16777761 - 16777766 to 16777826 - 16777831) as those were already taken by Katsumi and Dex. I also edited the critter files themselves to use the new numbers. But for some reason, by Miria still won't level. She has new dialog and all but won't level...

Best wishes,
D.
 
Re: Is there a Miria mod that is compatible with the latest

desmond5 said:
I tried making my own version of the by step-by-spetting through the "Building a bette Miria mod" article ( http://falloutmods.wikia.com/wiki/Building_a_Better_Miria_Mod ). I changed the critter proto numbers from 545 - 550 to 610 - 615 (and therefore pid's from 16777761 - 16777766 to 16777826 - 16777831) as those were already taken by Katsumi and Dex.

In case you don't know, when it comes to proto numbers, you can't just rename the file. The proto number is the file number, true. However, the proto number is also located inside the file. So, if you rename proto 0000545.pro to .0000570.pro, for example, the inside of the file will still read as .0000545. Make sure to use a proper critter editor. Not sure if you did this. You said you edited the critter files, but I wasn't sure if you meant the script. If you did this, then disregard.


desmond5 said:
I also edited the critter files themselves to use the new numbers. But for some reason, by Miria still won't level. She has new dialog and all but won't level...

Also, make sure that you edit the party.txt file inside the data\data folder. Find the Miria section, and make sure that the correct PID numbers are there.

Doing the above should be the only things you need to do. Just remember, though: once you have changed your party.txt file, it will invalidate any of your previously saved games, so you'll need to start over to see if it is working properly. Keep a backup of the file, just in case.
 
Yeah, I did both (edited critter file with an editor and changed the nr there and edited party.txt).

Also note that I picked 610 instead of 545 randomly..Is that okey ?
 
Yeah, the numbers don't really matter. Even if there are all sorts of blank critter numbers there, it would still be fine.

Hmmm. I don't understand this. There are no other files that you have to modify. I hope you don't think I am trying to insult you by suggesting that you look back to the basic things. I have had problems resulting from messing up the basics.

So, are those proto files you edited still there in the critters folder? Did you remember to set them to Read only? Are you using sfall, and manipulating levels that way?
 
Re: Is there a Miria mod that is compatible with the latest

You should have used the pid range 16777765 - 16777769 as those are what they really are.

Building a better Miria mod said:
In their quest to be mysterious and have something to talk about at parties, the Fallout 2 programmers decided it would be fun to sometimes refer to a pro file by a second number called a "prototype id" (or pid) that is calculated by adding 16777216 to the pro file number.
The above quote is just a relative truth. See it doesn't matter what the proto is named, but at what line it is on in the critters list. Yours start at line 549 which is pid 16777765.
The quickest way to fix it is to just add 62 blank lines between the 548 proto and your 611 in the critters list.

Also, how did you edit the proto files? They are a bit screwed up. When Miria levels up her hit points says 100/50 etc.
I guess it could be that you raised her hit points without setting the max hit points? Also in the 613 proto she has 1 ST too much compared to the others.

MIB88 said:
Just remember, though: once you have changed your party.txt file, it will invalidate any of your previously saved games, so you'll need to start over to see if it is working properly.
Nope not in this case. I know you are correct, but I guess it depends on what you change. Pids seem to be safe.
 
Re: Is there a Miria mod that is compatible with the latest

Darek said:
When Miria levels up her hit points says 100/50 etc.
I guess it could be that you raised her hit points without setting the max hit points? Also in the 613 proto she has 1 ST too much compared to the others.
AFAIR pro files of companions must be packed in master.dat or they revert to their first level.

As I see, she has 6 base strength and 1 in bonus.
 
Re: Is there a Miria mod that is compatible with the latest

Darek said:
MIB88 said:
Just remember, though: once you have changed your party.txt file, it will invalidate any of your previously saved games, so you'll need to start over to see if it is working properly.
Nope not in this case. I know you are correct, but I guess it depends on what you change. Pids seem to be safe.

Or which critter, perhaps? When I was working on Klint (who is finally completely rewritten and working, by the way), changing the PIDs did prevent me from loading games. Or, maybe the deciding factor is if the NPC is already in the party or not. Just a thought.


vad said:
Darek said:
When Miria levels up her hit points says 100/50 etc.
I guess it could be that you raised her hit points without setting the max hit points? Also in the 613 proto she has 1 ST too much compared to the others.
AFAIR pro files of companions must be packed in master.dat or they revert to their first level.

I don't think so. I think only the first proto file needs to be in the master.dat. If the first one is in the data/proto/critters folder, then that is when you get the funky hit points.
 
@ MIB88
This proto bug was different though. It was funky already just looking at them in the mapper. The advanced button showed it like 30/50 and the gender button as 100/100.
Not really important as it's just one guys private protos. I just mentioned it as I found it a bit odd.
 
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