Commiered said:
Yeah those fucking kids. But Moira for me as she is one of the first characters you see when exiting the vault and is the giver of a big quest. Yet another 'great' design decision by Beth to make a major character so loathsome. Really sets the tone for the rest of the game I guess.
I hated Little Lamplight so much.
It could have worked with some modification. But without any protection, there is no way in hell any kid would behave like that. I turned up in power armour and some 12 year starts threatening to shoot me?
Ahahaha.
They could, for instance, have put the kids under the protection of some AI with a number of sentry bots posted everywhere. Like a creche of sorts. Then the kids could be as snotty as they liked, and it would make sense. Kids
do tend to behave like that if they've got the backup of their parents close by.
Then you could have had a moral ambiguity too. Say this AI is tasked with the protection of children. But it takes its duties a bit too far, and has snatched a child from a nearby town to protect it.
Then you have the choice of rescuing the kid for its parents, and destroying the sentry bots in the process. In that case all the kids face a much more uncertain future on their own. Or you leave it alone, knowing that the kids are safe, and have to explain to the parents that their child is safe but they will have to live without him/her.
It's a shitty idea, perhaps, but one that only took me 5 secs to invent. With some refinement it could work.
But instead Beth just thought "wouldn't a city of children be
cool?" And so it was, in their world.