By the famous guide written by Per Jorner, it says you can kill the robot with a critical hit to the head that does no damage.How could that happen ?Is this way to get RoboRocketLauncher true or not ?Or I missed something ?
If you ever wanted to have your very own Robo Rocket Launcher, you can. What you must do is kill the robot with a critical hit to the head that does no damage (try using Flares, or maybe punching; Better Criticals is a must). Because of a bug this means you get no combat xp, but neither does the bot purge its inventory of special items you aren't really supposed to get your hands on. Next you must knock an NPC unconscious on the same hex occupied by the rocketbot (make sure it's not Vic, Myron or Goris, since they will freak out if looted while unconscious - assuming you care, that is), access their inventory, and finally click an arrow to select the robot. You should now be looking at two purple boxes representing one Robo Rocket Launcher and up to 18 rounds of Robo Rocket Ammo (which are equivalent to Explosive Rockets). This weapon has a very modest ST requirement and takes only half as many AP to fire as a normal Rocket Launcher, but it doesn't do nearly as much damage.
If you ever wanted to have your very own Robo Rocket Launcher, you can. What you must do is kill the robot with a critical hit to the head that does no damage (try using Flares, or maybe punching; Better Criticals is a must). Because of a bug this means you get no combat xp, but neither does the bot purge its inventory of special items you aren't really supposed to get your hands on. Next you must knock an NPC unconscious on the same hex occupied by the rocketbot (make sure it's not Vic, Myron or Goris, since they will freak out if looted while unconscious - assuming you care, that is), access their inventory, and finally click an arrow to select the robot. You should now be looking at two purple boxes representing one Robo Rocket Launcher and up to 18 rounds of Robo Rocket Ammo (which are equivalent to Explosive Rockets). This weapon has a very modest ST requirement and takes only half as many AP to fire as a normal Rocket Launcher, but it doesn't do nearly as much damage.