GhostWhoTalks
First time out of the vault
Alright supposing that my "phase-based combat" is over-the-top, excessive (what have you), then how would you all address (if you would at all) the following issues?
Espionage efforts have not been stressed in the game. Infiltration, deception, and sabotage have not been given all due attention in my opinion. On a possible related note: Stealth characters have many less options than diplomatic or combat characters when it comes to completing objectives, thus making stealth more of a combat skill than a domestic skill.
The ambush is a relatively crippled combat option due to the nature of turn based combat. A character can have a high perception character move in at an earlier sequence, and then allow all the characters who would not have seen the hidden characters to have the option to attack, thus ruining the ambush. On a possibly related note: there are not very many penalties to a player who wishes to simply charge an enemy position as there are no response actions (like in tactics where you would automatically shoot an enemy who got into a certain range) and less ability to present an effective ambush.
I will admit that perhaps revamping combat entirely is not the best avenue of approach, but there are certain fundamental aspects of the game which I feel are not well done. I am fairly sure we can all agree that espionage has a place in a game like fallout, yes?
Espionage efforts have not been stressed in the game. Infiltration, deception, and sabotage have not been given all due attention in my opinion. On a possible related note: Stealth characters have many less options than diplomatic or combat characters when it comes to completing objectives, thus making stealth more of a combat skill than a domestic skill.
The ambush is a relatively crippled combat option due to the nature of turn based combat. A character can have a high perception character move in at an earlier sequence, and then allow all the characters who would not have seen the hidden characters to have the option to attack, thus ruining the ambush. On a possibly related note: there are not very many penalties to a player who wishes to simply charge an enemy position as there are no response actions (like in tactics where you would automatically shoot an enemy who got into a certain range) and less ability to present an effective ambush.
I will admit that perhaps revamping combat entirely is not the best avenue of approach, but there are certain fundamental aspects of the game which I feel are not well done. I am fairly sure we can all agree that espionage has a place in a game like fallout, yes?