Dear Fallout 3 Modders,
I'm looking for a way to convert Fallout 3 item classnames (EDIDs) to hexadecimal object IDs, that can be used with the ingame player.addItem command, since that does not accept the classnames as parameter.
I've already taken a look inside the Fallout 3.esm file, however either that file does not contain the object IDs or I've been unable to find them.
Since I already know the object IDs for lockpicks (0x0000000a) and caps (0x0000000f), I've concentrated my search on the corresponding part of the Fallout 3.esm:
However - as I said before - nothing in that entry appears to represent the Object ID.
I'd really appreciate some help solving that problem, since I'm out of clues by now. Thanks a lot in advance!
I'm looking for a way to convert Fallout 3 item classnames (EDIDs) to hexadecimal object IDs, that can be used with the ingame player.addItem command, since that does not accept the classnames as parameter.
I've already taken a look inside the Fallout 3.esm file, however either that file does not contain the object IDs or I've been unable to find them.
Since I already know the object IDs for lockpicks (0x0000000a) and caps (0x0000000f), I've concentrated my search on the corresponding part of the Fallout 3.esm:
Code:
003b3200 00 02 42 14 00 0f 00 0d 00 45 44 49 44 09 00 4c |..B......EDID..L|
003b3210 6f 63 6b 70 69 63 6b 00 4f 42 4e 44 0c 00 fe ff |ockpick.OBND....|
003b3220 ff ff ff ff 02 00 01 00 01 00 46 55 4c 4c 0a 00 |..........FULL..|
003b3230 42 6f 62 62 79 20 50 69 6e 00 4d 4f 44 4c 21 00 |Bobby Pin.MODL!.|
003b3240 43 6c 75 74 74 65 72 5c 42 6f 62 62 79 50 69 6e |Clutter\BobbyPin|
003b3250 5c 42 6f 62 62 79 50 69 6e 42 6f 78 2e 4e 49 46 |\BobbyPinBox.NIF|
003b3260 00 4d 4f 44 54 48 00 f8 ef 0b 62 7c f5 ca 65 78 |.MODTH....b|..ex|
003b3270 6f 0b 62 81 f5 ca 65 6e 69 19 74 97 58 a7 da ee |o.b...eni.t.X...|
003b3280 df 0d 62 c5 a5 61 a7 6e 5f 0d 62 ca a5 61 a7 6e |..b..a.n_.b..a.n|
003b3290 69 19 74 97 58 a7 da f3 df 0d 62 c5 a5 61 a7 73 |i.t.X.....b..a.s|
003b32a0 5f 0d 62 ca a5 61 a7 6e 69 19 74 97 58 a7 da 49 |_.b..a.ni.t.X..I|
003b32b0 43 4f 4e 36 00 49 6e 74 65 72 66 61 63 65 5c 49 |CON6.Interface\I|
003b32c0 63 6f 6e 73 5c 50 69 70 62 6f 79 49 6d 61 67 65 |cons\PipboyImage|
003b32d0 73 5c 49 74 65 6d 73 5c 69 74 65 6d 5f 62 6f 62 |s\Items\item_bob|
003b32e0 62 79 5f 70 69 6e 2e 64 64 73 00 44 41 54 41 08 |by_pin.dds.DATA.|
003b32f0 00 01 00 00 00 00 00 00 00 4d 49 53 43 05 01 00 |.........MISC...|
003b3300 00 00 00 00 00 0f 00 00 00 02 42 14 00 0f 00 0b |..........B.....|
003b3310 00 45 44 49 44 08 00 43 61 70 73 30 30 31 00 4f |.EDID..Caps001.O|
003b3320 42 4e 44 0c 00 fe ff fe ff ff ff 02 00 02 00 00 |BND.............|
003b3330 00 46 55 4c 4c 0b 00 42 6f 74 74 6c 65 20 43 61 |.FULL..Bottle Ca|
003b3340 70 00 4d 4f 44 4c 1d 00 43 6c 75 74 74 65 72 5c |p.MODL..Clutter\|
003b3350 4a 75 6e 6b 5c 4e 75 6b 61 43 6f 6c 61 43 61 70 |Junk\NukaColaCap|
003b3360 2e 4e 49 46 00 4d 4f 44 54 48 00 f0 e1 0b 6e bc |.NIF.MODTH....n.|
003b3370 51 21 a6 70 61 0b 6e c1 51 21 a6 6b 6e 15 74 de |Q!.pa.n.Q!.kn.t.|
003b3380 43 66 85 ee df 0d 6e 8b de bf 89 6e 5f 0d 6e 90 |Cf....n....n_.n.|
003b3390 de bf 89 6b 6e 15 74 de 43 66 85 f3 df 0d 6e 8b |...kn.t.Cf....n.|
003b33a0 de bf 89 73 5f 0d 6e 90 de bf 89 6b 6e 15 74 de |...s_.n....kn.t.|
003b33b0 43 66 85 49 43 4f 4e 3b 00 49 6e 74 65 72 66 61 |Cf.ICON;.Interfa|
003b33c0 63 65 5c 49 63 6f 6e 73 5c 50 69 70 62 6f 79 49 |ce\Icons\PipboyI|
003b33d0 6d 61 67 65 73 5c 49 74 65 6d 73 5c 69 74 65 6d |mages\Items\item|
003b33e0 73 5f 6e 75 6b 61 5f 63 6f 6c 61 5f 63 61 70 2e |s_nuka_cola_cap.|
003b33f0 64 64 73 00 59 4e 41 4d 04 00 d8 64 08 00 5a 4e |dds.YNAM...d..ZN|
003b3400 41 4d 04 00 d7 64 08 00 44 41 54 41 08 00 01 00 |AM...d..DATA....|
003b3410 00 00 00 00 00 00 47 52 55 50 ce 86 1c 00 53 54 |......GRUP....ST|
003b3420 41 54 00 00 00 00 04 25 01 00 01 00 00 00 53 54 |AT.....%......ST|
003b3430 41 54 5f 00 00 00 00 00 00 00 dc e5 07 00 12 43 |AT_............C|
003b3440 23 00 0f 00 00 00 45 44 49 44 11 00 4e 65 72 75 |#.....EDID..Neru|
However - as I said before - nothing in that entry appears to represent the Object ID.
I'd really appreciate some help solving that problem, since I'm out of clues by now. Thanks a lot in advance!