Item creation?

Briosafreak

Lived Through the Heat Death
J.E. Sawyer made a very interesting question on the BIS feedback forum:
<blockquote>A number of RPGs these days feature robust item creation systems as part of the gameplay. Arcanum had tech schematics, D&D 3E has item creation feats, and several MMORPGs like Star Wars Galaxies have similar systems.

What do you think makes or breaks an item creation system in a CRPG? Access to resources? Finding the proper formulae/schematics? Time to build? Interface issues? What games have you played where you really like or disliked how item creation was handled?
</blockquote>
I can see it happening in Fallout3, what do you guys and girls think?
Go on and post your views in this thread or post them here on the comments and i`ll post them.
Thanks Sammael for the heads up.
 
In its final form, the tariff of 1789 erected “an American navigation system” superseding the individual state sanctioned fees designed to protect domestic shipping during the Articles of Confederation period from 1781 to 1789.[20][21] The act established tonnage rates favorable to American carriers by charging them lower cargo fees than those imposed on foreign boats importing similar goods. Coastal trade was reserved exclusively for American flag vessels.[22] These provisions were consistent with mercantilist policies practice by European powers at the time.[23] Dating from the Treaty of Paris ending the War for Independence in 1783, Great Britain had declined to seek a commercial treaty with the United States.[24] In addition, provisions of the treaty had gone unfulfilled, including compensation to slaveholders for African-American slaves emancipated by the British Navy during the War, and the failure to abandon Northwest military posts in US territory.[25][26] Despite this, Great Britain remained the dominant trading partner for the United States, the countries reverting to an essentially colonial era trade relationship. Representative James Madison, presiding over the tariff debates in Congress, attempted to introduce discriminatory provisions into the tonnage legislation that would favor France and its colonial possessions, and shift American trade away from Great Britain.[27] To effect this, Madison called for a sixty cent per ton fee upon foreign carriers lacking a commercial agreement with the United States, while France, which possessed a treaty, would be charged tonnage at thirty cents. This measure alone “was equivalent to levying economic war’ upon Great Britain.[28]
 
Last edited:
Already posted what few thoughts I had on the Iplay forums, nothing substantial enough to repeat here. Sammael's post pretty much sums up what I feel about it.

atoga said:
* Player input - instead of just assembling the gear required, clicking "BUILD" and hoping for something to come out, there could perhaps be mini-games involved in making items - putting the schematics together, for instance.

I didn't like this idea too much at first, but it's starting to grow on me. My main worry is that mini-games might ruin the atmosphere if they're not very, very well done and do not fit into the game seamlessly.
 
Back
Top