Briosafreak
Lived Through the Heat Death
J.E. Sawyer made a very interesting question on the BIS feedback forum:
<blockquote>A number of RPGs these days feature robust item creation systems as part of the gameplay. Arcanum had tech schematics, D&D 3E has item creation feats, and several MMORPGs like Star Wars Galaxies have similar systems.
What do you think makes or breaks an item creation system in a CRPG? Access to resources? Finding the proper formulae/schematics? Time to build? Interface issues? What games have you played where you really like or disliked how item creation was handled?</blockquote>
I can see it happening in Fallout3, what do you guys and girls think?
Go on and post your views in this thread or post them here on the comments and i`ll post them.
Thanks Sammael for the heads up.
<blockquote>A number of RPGs these days feature robust item creation systems as part of the gameplay. Arcanum had tech schematics, D&D 3E has item creation feats, and several MMORPGs like Star Wars Galaxies have similar systems.
What do you think makes or breaks an item creation system in a CRPG? Access to resources? Finding the proper formulae/schematics? Time to build? Interface issues? What games have you played where you really like or disliked how item creation was handled?</blockquote>
I can see it happening in Fallout3, what do you guys and girls think?
Go on and post your views in this thread or post them here on the comments and i`ll post them.
Thanks Sammael for the heads up.