item frms and how they are utilized within Fallout 2

killap

Bear Dude
Moderator
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I have a question regarding the use of .frms within the game. How exactly does the engine call up these images that you see within your inventory and on the ground. I see that in items.lst and other such .lsts the specific file name is found there but I am not sure how the game would know to use what file. Is it line based and then called from a script? I am not sure and am getting really frustrated with my items either having a ground image of something else or just disappearing as soon as a drop it (ground image is invisible I guess)

I have searched around for discussion on this and came up blank. Thanks in advance for any input.
 
They're specified in each item proto. Should be easy to change with FIME or the mapper.
 
Ok, thanks. But where is FIME getting the list of ground frms? I have a custom frm for my item and if I try and open it it gives a run time error. If I open any pro it works but I am not sure where it is getting the ground and iven list.


EDIT:

Ok, well after running strace (turning up nothing) and then finally opening FIME in notepad I found that the list of frms are in fact stored within the program. (Man that is stupid) I guess I will have to work with another program. When you say "the mapper" do you mean the official Black Isle mapper?
 
Hi

Try use this items proto editor:

http://bug.ii.uj.edu.pl/fallout/tools/F2wedit_1.26b.exe

this will install in Polish language and readme.txt is in Polish too, but you can install this proramm. It is good programm to edit item's prototypes. It was tested on English and Polish versions of Fallout but I think it will work on other (German, French etc) quite good.

Before use of the programm you must make configuration of Fallout2 files.
I am author of this and if you wish readme.txt in english I will try to translate some text's.

And here is an example how to configure some important files of Fallout2:

[c:\Fallout2\fallout2.exe] - ;-) try ask why this file is important? ;-)
[c:\Fallout2\DATA\PROTO\ITEMS\items.lst]
[c:\Fallout2\DATA\PROTO\ITEMS\*.pro]
[c:\Fallout2\DATA\TEXT\ENGLISH\GAME\pro_item.msg]


Other Fallout2 files important for editor:

[c:\Fallout2\DATA\ART\INVEN\inven.lst]
[c:\Fallout2\DATA\ART\INVEN\*.frm]
[c:\Fallout2\DATA\ART\ITEMS\items.lst]
[c:\Fallout2\DATA\ART\ITEMS\*.frm]



Programm files (after default installation):

[c:\F2wedit\F2wedit.exe]
[c:\F2wedit\readme.txt]

if you have some problem or question please write: pgm0@wp.pl
I will try to answer in one day or two.
 
_Cubik said:
Hi

Try use this items proto editor:

http://bug.ii.uj.edu.pl/fallout/tools/F2wedit_1.26b.exe

this will install in Polish language and readme.txt is in Polish too, but you can install this proramm. It is good programm to edit item's prototypes. It was tested on English and Polish versions of Fallout but I think it will work on other (German, French etc) quite good.

Before use of the programm you must make configuration of Fallout2 files.
I am author of this and if you wish readme.txt in english I will try to translate some text's.

And here is an example how to configure some important files of Fallout2:

[c:\Fallout2\fallout2.exe] - ;-) try ask why this file is important? ;-)
[c:\Fallout2\DATA\PROTO\ITEMS\items.lst]
[c:\Fallout2\DATA\PROTO\ITEMS\*.pro]
[c:\Fallout2\DATA\TEXT\ENGLISH\GAME\pro_item.msg]


Other Fallout2 files important for editor:

[c:\Fallout2\DATA\ART\INVEN\inven.lst]
[c:\Fallout2\DATA\ART\INVEN\*.frm]
[c:\Fallout2\DATA\ART\ITEMS\items.lst]
[c:\Fallout2\DATA\ART\ITEMS\*.frm]



Programm files (after default installation):

[c:\F2wedit\F2wedit.exe]
[c:\F2wedit\readme.txt]

if you have some problem or question please write: pgm0@wp.pl
I will try to answer in one day or two.

Very nice. Thank you. I shall take a look at that and play around with it.


My next question is aimed at everyone out there. No sense in making a specific topic on this, so I will just ask here. Is there a specific script that fire geckos use or do they just use another generic gecko script. I searched the script.lst and found no mention of fire geckos. Thanks in advance for any info.
 
killap said:
My next question is aimed at everyone out there. No sense in making a specific topic on this, so I will just ask here. Is there a specific script that fire geckos use or do they just use another generic gecko script. I searched the script.lst and found no mention of fire geckos. Thanks in advance for any info.

I remember checking into this myself a couple of months ago. They use a random encounter gecko script, ecgecko probably (as opposed to zcgecko). Same as the other types in caves, for instance.
 
To clearify a little bit.

New Inventory FRM go into the 'Inven' folder are aded to the .lst file

The ground image will go into the 'Items' folder and is added to that .lst file
 
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