Former Black Isle/Fallout 3 developer J.E. Sawyer recently posted some helpful hints to mod makers at the Obsidian forums, mainly dealing with the issue of managing the process:
<blockquote>It’s not common for projects to be successful in spite of mismanagement. You can certainly develop a game or mod without tight management, but you might as well wish, click your heels together, and hope that things will come together. Management takes time and is neither fun nor glamorous, but it is of vital importance to the success of a team endeavor. I’d like to suggest a process and some general tips on how to organize a mod project. These suggestions aren’t necessarily the best in the world. You may even think they are bad ideas, but they seem to work from my perspective. These suggestions assume that you, the initiator of the mod-making process, are the team leader/producer/god emperor. Don’t get too caught up on titles; only ego-tripping retards really give a damn anyway. If you’re the one coordinating things and getting the ball rolling, this post’s for you.</blockquote>
Not exactly Fallout related, but there's a lot of good advice for anyone modding or planning to mod Fallout 2. Hint Hint.
Link:J.E. at Obsidian
Spotted at GameBanshee
Edited
Thanks to Odin, we now have the full article here at NMA:
Link: J.E. on Mod Management
<blockquote>It’s not common for projects to be successful in spite of mismanagement. You can certainly develop a game or mod without tight management, but you might as well wish, click your heels together, and hope that things will come together. Management takes time and is neither fun nor glamorous, but it is of vital importance to the success of a team endeavor. I’d like to suggest a process and some general tips on how to organize a mod project. These suggestions aren’t necessarily the best in the world. You may even think they are bad ideas, but they seem to work from my perspective. These suggestions assume that you, the initiator of the mod-making process, are the team leader/producer/god emperor. Don’t get too caught up on titles; only ego-tripping retards really give a damn anyway. If you’re the one coordinating things and getting the ball rolling, this post’s for you.</blockquote>
Not exactly Fallout related, but there's a lot of good advice for anyone modding or planning to mod Fallout 2. Hint Hint.
Link:J.E. at Obsidian
Spotted at GameBanshee
Edited
Thanks to Odin, we now have the full article here at NMA:
Link: J.E. on Mod Management