J.E Sawyer's mod or Project Nevada?

Atomic Postman

Vault Archives Overseer
Which mod do you think makes the game more balanced and interesting?

Keep in mind I don't really want a difficult experience where I get killed by taking three shots to the chest.

The only things putting me off installing J.E Sawyers is the fact that the Player Characters health is quartered but not the NPC's and you can get power armor nearly immediately by just rushing over to Hidden Valley/Black Mountain and looting the armor from the dead paladins.
 
I run tale of two wastelands, and I run Project Nevada without the rebalance, and J.sawyer stand alone. I prefer it. Jsawyer mod makes the game VERY difficult. I die often, and feel like I'm playing Fallout 2 again... and I love it.

I do however go through on my own mod and lower most enemies HP by a bit. Some of the Raiders have 150+ HP, and under Jsawyer's mod you won't get that unless you have 8+ endurance and are at least level 20. I usually cap most humans at around 100 HP (similar to Fallout 2), most mutants (less overlords) at 200 HP, and no ghouls have more than 120 (even Reavers... they were bullet sponges in vanilla FO3/NV and I hate it).

This with a few weapon mods there and there and I have a play experience that feels like FO/FO2 in 3d. Which is exactly what I wanted when Bethesda released FO:3 6 years ago.



Short version : use PN for the add ins, and Jsawyer for balancing.
 
Sawyer mod, I don't use any other balancing stuff or mods that add a truckton of content.
 
Sawyer, liked it. Still do. Though I am running my own modlist which I do not think is compatible with Sawyer.

However, you can use both I think, but I didn't try.

Alternatively, you can use NVEC which has J.E Sawyer's in it, and a Project Nevada patch, making both run together.
 
Back
Top