J. Husges likes to kick

Briosafreak

Lived Through the Heat Death
A few questions and answers with Jeff Husges from Black Isle Studios on things beeing done in Fallout3:
<blockquote>Revolver:Another thing I wouldn't mind seeing is if the unarmed attacks were opposed by the other person's unarmed skill, so if they were horrible at hand to hand, you could really mess them up.</blockquote>
<blockquote>At the moment, the success of a few special unarmed moves also takes into account the Unarmed skill of both the PC and his opponent.</blockquote>
<blockquote>Sarjahurmaaja:Moves such as... ? </blockquote>
<blockquote>Things like going up to a guy and trying to take his super death gun out of his hand. If you're Punchy McFists and your opponent sorta knows how to throw a punch, he'll be staring at his suddenly empty hand while you snap kick him in the groin or club/shoot him with his own weapon.
Of course, if his Unarmed skill greatly surpasses your own, there's a pretty good chance he'll just laugh, counter your feeble attempt to disarm him, and then shoot you in the eye
</blockquote>
<blockquote>kumquatq3: Will enemies try to disarm you? Like if a pack of ninjas attack (Yes!), will one be smart enough to go for your gun?</blockquote>
<blockquote>That's up to the scripters, but I'm sure it can be arranged. The disarming, not the ninjas. :)</blockquote>
Link: Thread@BIS Feedback Forum
 
Having opponents that disarm you would be cool if it isn't overused (being forced to pick up your weapon from the ground every second round would be quite tedious). I hear Troika cut disarming out of ToEE because they didn't think it'd be fun if you were disarmed and then slaughtered in the next fight because you forgot about it, but if some sort of reminder message flashes after combat ends it shouldn't be a problem. There should also be an auto-retrieve option in case your weapon gets buried under a pile of corpses.
 
Another compromise might be that the PC's disarmed weapon immediatly drops back into the PC's inventory. That would eliminate the need for the player to remember to retrieve their weapon. It also gives the player the chance to go back into inventory during combat (at a higher AP cost like in the previous games), instead of having to hunt around on the ground for their fav weapon.
 
I`m all for it, but wouldn`t people think it would go a bit too far in breaking the immersion, the slight suspension of disbelief they are experincing in combat? Others could say "that`s not very realistic" too, even if i don`t use that argument myself.
 
I see your point. My thing is this; if we do put something like I mentioned above, it would have to be tested to see if it does not take away from the fun. If it's better and more fun to have the weapon plop onto the ground instead of back into inventory, then that's what we'll do. Personally, I prefer fun over realism. I know you don't adhere to the "realism" thing, Bri, but my argument against the realism mantra is (hypothetically if we're working on a game like this :P ), "You play a character in a 1950's style interpretation of an apocalyptic future, your character can not only sustain multiple gunshot wounds, but also immediately mend himself with chems, and have a "magical" pocket that can hold a shit-load of different size guns and hundreds of rounds of ammo - not to mention that every creature that was exposed to radiation has become the size of an SUV, or humans exposed to just the right amount of radiation become a charismatic and entertaining ghoul.

Want realism? You die instantly after one shot to the chest or head. A wound to any other extremity causes you to die a lingering, slow death. You must eat several times per day and relieve your bladder and bowels several times per day as well. You cannot travel more than 20 miles in the hot, scorching desert before passing out from dehydration. There is a better than average chance your character will contract a flu virus of some kind and eventually drop dead because you can't get to medical aid in time. And finally, you can't save the world because you're not a super hero-chosen one guy. You're just an average guy with normal, human frailties.

Bottom line: Realism should only be used in a game if it adds to the fun factor, otherwise it's tedious.
 
Between the comments about the Gamespy retard and realism here, I think I have a newfounded respect for Puuk. :)

Of course, I fondly remember eviscerating some poor clueless idiot when they said eye shots should be instantly fatal.

Archived forum fun!
 
Maybe after a fight you could have a "auto collect" feature/option. Where apon exiting the grid, all pick-up-able items are put in your inventory. Or just have a small button that would do the same thing.

It might help with the disarming of the weapon thing, as well as help the problem of having to look through every body on the ground. Maybe you could specify what you automatically want picked up . Like just chips or chips and ammo.

Also, as "hunting" items go: There will be some kind of button that lights up equipment on the ground right?
 
I'm personally fond of the hotkey search method used in Vogel's games, rather than have to pixel hunt for small items.
 
Yeah, maybe a hotkey.

Just a thing, this post was actually a sort of homage to Rosh, since it follows the phrasing and construction of a couple of newsbits he made, while dealing with the less talented i thought Rosh style is still unbeatable :)
 
I like the Neverwinter style of tab highlighting all items on the ground. I remember it was painful in F2 moving my mouse a pixel at a time to try to find my throwing dagger- which is something that should really end up on the corpse, not the ground. If there was highlighting, I'd still like the weapon to hit the ground.
 
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