Background: RPG-Fanatic. Fallout I & II were great, as were Baldur's Gate I & II. I like both combat systems - each have their own advantages and disadvantages. XBOX gamer dying for RPGs like the ones just described. Selection has been getting better (Thanks to Bioware and Bethesda - though Morrowind bored me). Unfortuantely, BG I & II on XBOX were more of a fun action-game / hack n' slash romp with minor RPG leveling elements. And Fallout: POS is too much a slap in the face to the originals to even mention. The latest Bioware installments have been more RPGish (KOTOR and Jade Empire), but still lack a number of things that made BG I & II (PC) and Fallout I & II such fantastic games.
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First Impressions:
Pros: Compelling story, cool setting (mythical China with technology such as 'flyers'), fully spoken dialogue, control over stat progression and style point placement, combat action is fast paced and looks great, gorgeous looking game, sounds great in Dolby Digital surround sound.
Cons: Fairly linear exploratory ability. Can only search the area you are located in, and there are usually only a few things to do, as well as some side quests. Extreme handholding, at least thus far. In contrast I liked the way Fallout presented information, which was usually spotty at best, and you had to piece much of it together.
This game feels like it is catering to the Least Common Denominator (as Rosh would say) and I don't care for that. Perhaps make it more ambiguous but with a Help/Hint feature for the intellectually challenged?
Combat feels like X-Men legends, without the ability to call the rest of my team to focus on a particular enemy. While you can strategize to some extent, I have basically been using Dawn Star as a 'chi/mana battery', and doing jump manuevers over enemies to get in place for quick hits (think guerilla tactics), while using chi to heal (this is on the hardest difficulty / Grand Master setting). This is a case FOR turn based and the potential watering down of strategic and tactical combat real time necessarily imposes.
The stat leveling / equipment bonuses have been boring thus far: +2 to body, -1 to chi, +5 to mind, blah blah blah. I want variety in effects. The different styles are cool, but leveling them up tends to be more of the same: +25% speed increase, +50% damage, blah blah blah. I want to unlock more variety in effects and abilities as I level up (think technology tree in Arcanum). In all fairness, the transformation ability is cool (turn into some enemies that you have previously defeated such as the Demon Frog), and I am also only 2 days into it so I cannot accurately judge the game as a whole until I complete it.
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Overall: It is a fun game with a compelling story. Should it be labelled and action/adventure game with RPG elements? I am undecided on this point. I am still waiting for a game that allows you to not follow an Absolute Morallity (ala Christianity or some other offshoot of
Zoroastrianism) without coming across like a completely selfish asshole (well, if you're not the Christian type, then you would obviously stick hot pokers into a babies eyes, right??).
I have read it is about a 25 hour game - which seems to be more the norm for current 'RPGs' (while Morrowind seems to potentially break out of this mold, I didn't care to play it for more than 25 hours). What has happened to the epic gameplay of 'traditional RPGs' such as Fallout II and BG II (PC)?