Lately, there has been a lot of talk about the outstanding effort JE Sawyer is putting in order to make the game more balanced.
In a thread about that issue, JE shared a few words:
<blockquote>
The skill balance in FO and FO2 sucked. I'd rather leave Gifted as it was and chuck in another horribly unbalanced Trait before I'd leave Outdoorsman and Science to the ravages of suxitude.
Seriously, those skills (and several others) are so woefully underused that they need to be beefed up. It's not like it's insanely difficult to think of uses for them.</blockquote>He later added this:
<blockquote>
There are no game critical skills. "OOPS, YOU DON'T HAVE 125 OUTDOORSMAN, PLZ RESTART GAEM." But a person with Outdoorsman should be able to do enough with Outdoorsman over the course of the game that the player feels it is as worthwhile to tag and improve as a combat skill or a diplomacy skill. </blockquote>
I don't understand why any kind of charecter should be able to finish the game. No matter how the game is developed there would always be wierd combinations that no one takes, that makes sure you can't finish the game. If I make a very weak charecter with a lot of intellegence and spend all of the skill points on gambling and outdoorsman, I don't see how I'll be able to save the world.
Link: thread
In a thread about that issue, JE shared a few words:
<blockquote>
The skill balance in FO and FO2 sucked. I'd rather leave Gifted as it was and chuck in another horribly unbalanced Trait before I'd leave Outdoorsman and Science to the ravages of suxitude.
Seriously, those skills (and several others) are so woefully underused that they need to be beefed up. It's not like it's insanely difficult to think of uses for them.</blockquote>He later added this:
<blockquote>
There are no game critical skills. "OOPS, YOU DON'T HAVE 125 OUTDOORSMAN, PLZ RESTART GAEM." But a person with Outdoorsman should be able to do enough with Outdoorsman over the course of the game that the player feels it is as worthwhile to tag and improve as a combat skill or a diplomacy skill. </blockquote>
I don't understand why any kind of charecter should be able to finish the game. No matter how the game is developed there would always be wierd combinations that no one takes, that makes sure you can't finish the game. If I make a very weak charecter with a lot of intellegence and spend all of the skill points on gambling and outdoorsman, I don't see how I'll be able to save the world.
Link: thread