JE talks about VB's target audience

Dan

Where'd That 6th Toe Come From?
JE Sawyer, project Van Buren's lead designer, made an interesting comment about Van Buren's target audience in this thread about real time combat in Fallout.
<blockquote>
The point, in case zealots want to ever accept it, is that your tastes are not the only tastes in the whole world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but you don't like lasers, and you like the ratio of dialogue to combat to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay, but 50s-style aliens aren't, and you think that Max's jacket from Mad Max is okay but the football pad armor isn't, and you don't like when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but not longer than 120 hours, and like games to be non-linear but only to a point, and want big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT... I am terribly, terribly sorry, because we are not going to make a game just for you.

We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
</blockquote>
He has a point. But shouldn't a game in the Fallout series first take into consideration the fans or at least the few points that are the most important to them, and only then try and please the other potential consumers?
 
Very true. However, it seems to me that Sawyer's really been getting a huge bug up his ass lately. It seems that when people disagree with his opinions, he gets very pissed off about it. I pick and choose my battles, and I only found one which I thought was worth fighting over (that stupid "marksmanship" skill vs. the Mortal Kombat unarmed fighting thing for the combat characters), and we had exchanged quite a few words over it.

Unfortunately, it seems that Fallout 3 isn't going to be what the fans want, but rather what JE Sawyer wants. At least he has some good ideas--and that won't totally destroy Fallout 3. I mean, seriously, what does it hurt if he adds real-time combat but balances the game for turn-based?
 
Old School Role-Player said:
I mean, seriously, what does it hurt if he adds real-time combat but balances the game for turn-based?

Well, I don't think it can be done without hurting the TB balance. I never saw a game that has succeded in that, and if Van Buren pulls it off, it would surprise me. I'm not saying JE can't do it, but I don't think anyone can do it.

And if it does turn out ok, what's the point? If the real time is made to be un balanced, what's the point?

I'll use JE's pears as an example. If you have a shop selling oranges, and you bring in rotten pears, what have you done?
 
Old School Role-Player said:
Very true. However, it seems to me that Sawyer's really been getting a huge bug up his ass lately. It seems that when people disagree with his opinions, he gets very pissed off about it.

He's sensitive, which makes it hard to discuss with him. But I must say that he has some good ideas, others he has are..erm... amazing that he says/wants in Fallout 3..
 
JE's fun! Very easy to rile-up and when he doens't like the beating he's getting, he shuts-up and disappears off into another thread, leaving most of what you were saying unanswered.
 
He really does take a lot of flak on some things, but he shouldn't take it personally - anyone else designing FO3 would get the same or worse, and it's nowhere near the beating Chucky C. gets. Chin up, JE, you've still got one of the best jobs in the world!
 
I actually have to say that JE is doing a pretty good job, especially considering who's running interplay nowadays(No more people who were into games and loved them, but merely a big money-driven company who don't know much about games).

As well as that, I think MOST of the changes he intends to make will be good, or at least matter very little. So, he tries to change the skill system, and tries to change a few perks, but how much of essence IS that to the game? I always thought that the atmosphere was more important, and if he manages to keep that, I'm very happy...
 
But hey, it seems like they make game not for fans, not even for a money but for themselfs. They'll check if they can sell it to anyone later.
 
Sander said:
As well as that, I think MOST of the changes he intends to make will be good, or at least matter very little. So, he tries to change the skill system, and tries to change a few perks, but how much of essence IS that to the game? I always thought that the atmosphere was more important, and if he manages to keep that, I'm very happy...

If I had to choose one over the other for this game, I would choose atmosphere. A lot of the gameplay changes he's suggesting are still worth arguing over though, since it is Fallout 3, and not "Soon To Be Named Post-Apoc RPG". I do have faith that he'll do a good job with the overall atmosphere.
 
Imagine if you were the guy who made "Deliverance", and you get a lot of email from an obscure bondage-fetish gay group who raves about how hot the man-rape scene was and that they all want a sequel that capitalizes on man-rape, because the movie was all the rage in their 'community', and you as a producer must meet the demands of the fans by making gay porn.
 
Alright i read this article..... Are they saying fallout 3 isn't going to be Turn Based like the orignals??? If so thats goign to be stupid.
 
No, it IS going to turnbased, however, there will also be a real-time option...
 
I'd say the most important thing is that he doesn't plan to let anything go from the turn-based aspect. So long as that happens, it's a valid business venture for them. He won't lose the turn-based fans like us, and BIS will add the console fanboys--maybe even convert a few.

If it's balanced, will any of you honestly not buy the game simply because they added an optional feature which you dislike?

And yes, Odin, you're absolutely right about JE Sawyer's sensitivity. I'll bet he's very close with his mother at least. :)
 
Yea, I've noticed JE's been pretty cranky lately, not that I blame him. Entering the process of creating Fallout 3 he was probably pretty excited he'd be able to make the sequel to the best game ever and work it out with all those who love it. Then he realized that no matter what he does... he can not win. I mean, is there any one idea that everybody fully agrees on? It's probably driving him up a wall trying to come up with anything remotely close to satisfying our hunger.

I just wish him the best of luck and hope he makes a good game. Whether it stays true to all the Fallout mechanics, I don't care anymore, I just want a good game :).
 
Dan said:
But shouldn't a game in the Fallout series first take into consideration the fans or at least the few points that are the most important to them, and only then try and please the other potential consumers?
I agree, and I think that's exactly what Black Isle is trying to do. To me, at least, the things that are most important about Fallout are the setting, the multiple paths through the game, the way that the game world reacts to the character and choices that the player makes, the non-linearity, and the turn-based combat. From the things that Mr. Sawyer has said, both on the Interplay forums and elsewhere, I think that those elements are going to be in the game. If, by adding a real-time option or a multiplayer option while maintaining those important aspects, Black Isle can widen the audience for the game so that it sells well enough that Interplay won't want to wait five years between Fallout 3 and Fallout 4, I'm okay with that.
 
I never answered this properly the first time...

Dan said:
<snip> JE's Comments <snip>

He has a point. But shouldn't a game in the Fallout series first take into consideration the fans...
More to the point, a game in the Fallout series should take into account what the Fallout series is. Ignoring the two games that have attempted to fuck over the franchise and ignoring the over-the-top stuff in FO2, Fallout boils down to a turn-based isometric RPG with multiple paths. It has a certain set of skills, certain statistics, traits and perks as well as a nice combat system that many (not everyone) enjoys among other things such as the setting and so on.

The people who know the Fallout franchise know it for what it is. Changing this, or changing the core of this, usually fails miserably, hence all the examples to the X-Com spin-offs. People wanted a decent turn-based X-Com, not OMFG X-Com in 3D FPS!!

Regardless of the arguments JE (and anyone else) wants to make that succesful spin-offs will bring more people to the franchise, no, they won't. If Id software suddenly made Quake the RPG, how many hard-core FPS'ers are suddenly going to play RPG's? Seriously, you either enjoy a type of game or you don't. Just because your favourite game has a different version doesn't mean you'll play it, hence the X-Com failures.

Altering what the core title is, merely alienates more people than you attract. The X-Com FPS spinoff wasn't a fantastic FPS, hence a lot of FPS'ers ddn't bother with it. The space-sim spin-off wasn't a fantastic space combat sim, hence a lot of space-sim people didn't bother with it. Worse yet, is those that do try it and enjoy it, will look more into the series, and find a bunch of games that they don't enjoy, and ignore them.

Question: Does anyone really believe that a Quake RPG would make them more inclined to play Quake the FPS?

Now that's just on the spin-offs (FO:BOS etc)...

JE Sawyer said:
The point, in case zealots want to ever accept it, is that your tastes are not the only tastes in the whole world.
The people who play Fallout, like Fallout for what it is, there's no reason to change that.

JE Sawyer said:
Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but you don't like lasers, and you like the ratio of dialogue to combat to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay, but 50s-style aliens aren't, and you think that Max's jacket from Mad Max is okay but the football pad armor isn't, and you don't like when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but not longer than 120 hours, and like games to be non-linear but only to a point, and want big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT... I am terribly, terribly sorry, because we are not going to make a game just for you.
I'd like to point out that everything he just mentioned in that paragraph has to do with the setting and not the combat system (although he did mention turn-based) skills, perks or anything else that he's been talking about. It also ignores the fact that if there WAS a game that was a turn-based game set in three counties of Utah in 2242, and had miniguns but not lasers, and the ratio of dialogue to combat was about 4:1, and the cars looked more like Buicks than Pontiacs, and had 50s-style monsters, but no 50s-style aliens, and had Max's jacket from Mad Max but no football pad armor, and had italics used in dialogue but no boldface, and was longer than 100 hours but not longer than 120 hours, and the game was non-linear but only to a point, and had big cities, but only two because four is too much BUT HEY NOT THAT ONE, and had desert and a little grass BUT HEY NOT THAT MUCH... AND JE was making the sequel to it, then I'd tell him to keep everything in mind from the first game too. Everything in that paragraph that was rattled off, - I -, as a fan of that game, would like the sequel to be LIKE that game, which I enjoyed immensely.

JE Sawyer said:
I am terribly, terribly sorry, because we are not going to make a game just for you.
I don't expect you to. I merely expect you to keep some of the things that were in Fallout and that made Fallout "Fallout". You're making a sequel here, not a new game. You're using existing settings, themes, combat system and so on.

JE Sawyer said:
We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
The people who like Fallout, like Fallout for what it IS. There's a limit to how much you can change before people start asking too many questions. JE is getting very close to that point.
 
Very true DU, very true. I hope he isn't employing the break-it-to-know-what-makes-it-tick line of reasoning. An old man put it better when reprimanded his superior: "He who breaks something to comprehend it has abandoned the road of wisdom". I'll be content if they keep away from Tactics and POS.
 
DarkUnderlord said:
It has a certain set of skills, certain statistics, traits and perks as well as a nice combat system that many (not everyone) enjoys among other things such as the setting and so on.
Do you really feel that skills, stats, traits, and perks are at the core of what Fallout is? My understanding is that Fallout was originally intended to use the GURPS system, but that the designers altered the rules to the current SPECIAL system because they couldn't obtain the rights to use the other rule set. I'd be willing to bet that Fallout would have been a great game using either rule set. I'm really not disappointed that I'll be able to use the firearm of my choice and still have the option of tagging some different skills for my character, though maybe that's because I have a different view of what's really important to me in Fallout.
 
Capelworth said:
Do you really feel that skills, stats, traits, and perks are at the core of what Fallout is?
To an extent.


1) Viewpoint
To take one view to an extreme, if Fallout 3 had *exactly* the same setting, I mean if it was perfectly Fallout. It has everything right in regards to characters, dialogue, graphical feel etc... BUT it was from the first-person perspective and it was called Fallout 3, would it REALLY be Fallout 3? What if it had EXACTLY the same special system and skills, perks etc... and the ONLY difference was that it was from the first-person viewpoint instead of the isometric one?

My argument is that it's not the same. One of the core things about Fallout is its isometric view. To me, Fallout is an isometric RPG. To change that is to make something different and create the chance that I may and/or may not enjoy it. Akin to Grand Theft Auto. The original was a top-down point of view. I enjoyed it immensely. The second one followed suit (although they seriously screwed the driving up and the cars look like shit and the whole respect thing was stupid etc...), yet the third one is a first person driving game.

Now I enjoy GTA3, but to me, it's a whole new game. More to the point, I still have GTA1 installed and play that regularly, along with GTA3, because to me, they are different games. They play very differently. GTA3 relies more on your FPS skills than GTA1 ever did. Besides that difference though, they're still both great games. I am aware of a few people who miss that old style though, and don't play GTA3.

My point is that there's a limit to what you can change. You can still make an enjoyable game, but whatever you change, you run the risk that you'll lose more of the audience that liked and enjoyed the first games. JE's hope is that what he changes will attract more people than it loses. In a sense, you're throwing away the old fan-base and trying to find a new one. If JE fails with a horribly implemented real-time system, or ruins the turn-based system, or changes "too much", he could find he loses more people than he attracts and as a result, creates an overall negative effect.


2) System
Now imagine Fallout with everything Fallout. Setting and so on etc.. BUT, instead of using special, it used altered D&D rules. Would it be the same? We drop the perks and traits and right at the start, we get to choose whether we're lawless good, or lawless evil or lawless unlawless (and all the other stupid alignments that I never really cared for). Then, you have to choose a specific "class". If you choose to be a fighter, the combat skills are tagged and a certain number of points are allocated into them automatically as you progress. If you choose thief, the same happens with the thief skills.

The game is still the same though, it has the isometric view, you're still out to get the master, you're still using firearms in turn-based combat. Is it the same though? Would it be Fallout 3 if Fallout 3 was like this?

Again, I'd probably play it and enjoy it. I might have issues with the combat system but I can get over them because of the story, or I might have issues with the initial character creation, but as happens, you overlook some faults in every game and enjoy what you can. Again though, it's a new system that has the potential of alienating the old fans. There would be some people who won't/don't like the new system and that the new system is TOO MUCH of a change for them to enjoy it.

Would it be Fallout though?


3) Setting
Now, this IS the core of what Fallout is, isn't it? If Fallout had the same viewpoint, skills, weapons and so on but was set in 100 AD and had you surviving the dark ages after having gone through a rip in space-time which meant everyone in 100 AD had SMG's instead of swords, it wouldn't be Fallout. It just ain't the same as 80 years after the Great War, battling Super Mutants and taking on the evil Master and his Unity.

I mean, you can change EVERYTHING BUT THE SETTING and still have a game you can call "Fallout". That's how Fallout: Enforcer can get away with being Fallout. Sure, it's got more hookers than Fallout 1 or 2 ever had, and there are some story inconsistencies, but it's set in the "Fallout World", ipso facto, it is Fallout...

... or is it? We're talking about computer games. Why do we play computer games? Quite simply because they're fun. So when I tell you that I play and enjoy Starcraft, am I really saying "I enjoy the space setting and how the different races have interesting histories, that's why I play the game." or am I really saying "I love the unit choices. The command menu is really simple to understand and so issuing orders is a breeze. The three distinct races make for interesting online strategy play. Terran suck because of all the damn Supply Depo's they have to build. I usually play Protoss because they have IMO, the best units. In short, I find the game is fun to play."?

So, which is it? Do I play Fallout because I like the setting? Well, sure, to an extent. But I'd be lying a fair bit too. I *love* the combat system. I *love* the perks I can choose. I *love* the weapons. I *love* the graphics. If Fallout had *exactly* the same things but was set in a fantasy setting, I'd probably enjoy that too. In fact if Lionheart was Fallout except with a fantasy setting, I'd probably like it and enjoy it (instead they've got a rooted combat system), although I might complain about the generic fantasy setting to an extent.

My point is, games are beyong their settings. Games are a combination of things that together, create something that I/you/we enjoy. No matter how fantastic the Fallout setting was, I'd NEVER play the game if it played like a bad Diablo clone. Like-wise, I'm inclined to ignore Fallout: Enforcer and there's a reason why Fallout: Tactics has never been re-installed since I formatted my hard-drive, yet both Fallout 1 and 2 have been. FO:T changed too much for me to like it. FO:E doesn't offer me anything I can't get in any numerous other games I play, and quite simply, I *love* FO1 and FO2.


4) All things combined
In conclusion, it's all these things combined which make Fallout a great game. The setting makes it unique in its genre (name 10 other fantasy RPGs, now name 10 other non-fantasy RPGs), the combat system is fun and exciting to play, the open ended game options and multiple endings allow me to play the game a few times over and get a different but still enjoyble experience, and the isometric view-point is a nice, simple and easy to use "point and click" interface.

That's what Fallout is. So when I say "I like Fallout". That's what I'm saying I like. Option 4) All of the above.


JE Sawyer's Changes
I suppose this bit needs to be in here too. :) JE's suggested changes so far, won't make me NOT play Fallout 3 at this stage. I'm still fairly confident they can make an interesting and compelling story that'll suck me right in. However, it's my view that he's getting mighty close to the border-line. Combo's ultimately won't affect my typical play-style of the Gauss Rifle carrying 200% Small Guns (sorry, firearms) Sniper Guy™, much. His creation of the pure firearms skill WILL mean I don't play through once as the "Big Guns d00d" AND as the "Energy Weapons d00d" AND FINALLY as the "Small Guns d00d", as those three are now done all in one session.

The BIGGEST concern I have at this stage is the different combat systems. Making a game work with two systems means some things have to be changed. I don't care that JE has said "Turn-based will be 90% good while real-time is 70-80%". That 90%'s just not good enough for me. Ultimately, it means things have to change. THINGS I DON'T KNOW ABOUT. I can't judge Fallout 3's combat at this stage because I haven't played it. If I do, will it be like Lionheart? Annoying rather than fun and too late to do anything about it? I enjoy Fallout's combat, if JE fucks it up, it means I'll still have to have FO1 and FO2 installed just to get my kicks, and really, I shouldn't have to (especially as it probably won't be too long before new systems won't be able to play them, as is the case I find with GTA1 and my new graphics card).
 
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