Gumby came out of the closet to say:
Listen to the fans. They know what makes a good Fallout game. Also,
Don't listen to No Mutants Allowed. IIRC, Fallout 1/2 didn't really sell all that well, and you guys need to make a game that's good, fun, and accessible to those who buy computer games, so that Interplay can make money, Black Isle gets more trust and autonomy from the parent company, and J. E. Sawyer gets more freedom to make more and more good games.
Fixed for the absolute truth in words.
Seriously, I went back and started to read the news archive with all of the interviews that you've done with them or other sites. I'm suprised that they even continue to function once they something new with a Fallout game. You know that if a Fallout 3 is released that they will buy a new computer, play it constantly for the next 4 years without quiting effectively making that a dedicated Fallout 3 machine. They will look at every aspect of the game looking for every little bug and attacking whoever is the lead for screwing up their precious Fallout. With that said, if Feargus Urquhart gives you or anyone else his blessing to contine, do it to the specifications that the first two were set up to follow and modify at your leisure. That said...
The above idea about proficiencies is great. Much like how a fighter has a favorite sword that they will do anything to keep, a gunslinger has a favorite gun that he would do anything to keep around.